Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 19 |
Since 2006 (last 20 years) | 22 |
Descriptor
Source
Author
Publication Type
Tests/Questionnaires | 22 |
Journal Articles | 21 |
Reports - Research | 21 |
Guides - Non-Classroom | 1 |
Reports - General | 1 |
Education Level
Higher Education | 8 |
Postsecondary Education | 8 |
Elementary Education | 5 |
Secondary Education | 5 |
Elementary Secondary Education | 2 |
Adult Education | 1 |
Grade 5 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
More ▼ |
Audience
Researchers | 1 |
Location
Netherlands | 22 |
France | 3 |
Germany | 3 |
Norway | 3 |
United Kingdom | 3 |
United States | 3 |
Australia | 2 |
Belgium | 2 |
Canada | 2 |
Denmark | 2 |
Finland | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
International Adult Literacy… | 1 |
What Works Clearinghouse Rating
Hendra Y. Agustian – European Journal of Education, 2024
This case study aims to explore the role of pupils in educational design and what it means to have a say in primary school. Although many educational offers use the slogan 'pupil-centred' approach, examples are scarce in which children are seen as partners, let alone co-designers. It is therefore important to investigate to what extent pupils are…
Descriptors: Foreign Countries, Elementary School Teachers, Multicultural Education, Student Role
Karahanoglu, Armagan – International Journal of Technology and Design Education, 2022
Experience design is a growing field that attracts many designers' attention. One of the challenges of experience design is to be emphatic with the users and be critical about evaluating the results of the design process. This challenge requires several skills and knowledge, which the designers could gain during their higher education. While…
Descriptors: Peer Evaluation, Usability, Foreign Countries, Undergraduate Students
A.R. Ovbiagbonhia; Bas Kollöffel; Perry Den Brok – European Journal of Engineering Education, 2023
The competence to innovate is critical for engineering students, as work environments and society are constantly changing. However, innovation competence is often not (explicitly) part of teaching, and teachers struggle to teach students this competence. To address this problem, a course to train undergraduate engineering students' innovation…
Descriptors: Higher Education, Innovation, Student Attitudes, Self Concept
Huijgen, Tim; van de Grift, Wim; van Boxtel, Carla; Holthuis, Paul – Journal of Curriculum Studies, 2018
The aim of this explorative study was to develop and test a pedagogy aimed at promoting students' ability to perform historical contextualization. Teaching historical contextualization was conceptualized in terms of four pedagogical design principles: (1) making students aware of the consequences of a present-oriented perspective when examining…
Descriptors: Design Requirements, Pretests Posttests, History Instruction, Curriculum Development
Hein, Carola; van Dooren, Elise – International Journal of Technology and Design Education, 2020
Historical investigation anchors architectural and urban practice. Analyzing two sets of questionnaires distributed in different class settings, this paper explores two questions: how do design students currently learn about architectural history, and how do they translate this knowledge into their design practice? First, tentative conclusions are…
Descriptors: Teaching Methods, Foreign Countries, Urban Planning, Architectural Education
Puente, S. M. Gómez; Jansen, J. W. – European Journal of Engineering Education, 2017
This paper aims at presenting the experience of the Power Conversion project in teaching students to design a proof-of-principle contactless energy transfer system for the charging of electrical vehicles. The Power Conversion is a second-year electrical engineering (EE) project in which students are to gather and apply EE knowledge to design and…
Descriptors: Engineering Education, Student Projects, Energy, Motor Vehicles
Game-Based Learning Apps in Engineering Education: Requirements, Design and Reception among Students
Jacobs, Eva; Garbrecht, Oliver; Kneer, Reinhold; Rohlfs, Wilko – European Journal of Engineering Education, 2023
There is a lack of research on how game-based learning apps should be designed for engineering education. This paper addresses two research questions: What do engineering students expect from a learning app? Which educational approach and learning app design can meet these requirements? A survey revealed the particular demands of engineering…
Descriptors: Game Based Learning, Educational Games, Computer Oriented Programs, Engineering Education
Emmeline E. Hoogland; Micha H. J. Ummels – Journal of Biological Education, 2024
In secondary science education, students often do not feel engaged with the scientific concepts that are taught, which hinders conceptual learning. This lack of engagement can be overcome by fictional placemaking. Therefore, the purpose of our design-based research is to explore how the creation and use of fictional places lead to meaningful…
Descriptors: Biology, Science Instruction, Secondary School Students, Communities of Practice
Vossen, T. E.; Tigelaar, E. H.; Henze, I.; De Vries, M. J.; Van Driel, J. H. – International Journal of Technology and Design Education, 2020
Technological design is a core activity in Science, Technology, Engineering and Mathematics (STEM) education. During the design process, students often employ research activities to enhance the quality of their design decisions and to rise above a mere trial-and-error approach to designing. There are many functions of research within the design…
Descriptors: Student Attitudes, Teacher Attitudes, STEM Education, Design
Gilissen, Melde G. R.; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – International Journal of Science Education, 2020
Systems thinking is the ability to reason about biological systems in terms of their characteristics and can assist students in developing a coherent understanding of biology. Literature reports about several recommendations regarding teaching systems thinking, while it seems that systems thinking has not reached classroom practice. The main aim…
Descriptors: Systems Approach, Biology, Secondary School Science, Science Instruction
van Dooren, Elise; Boshuizen, Els; van Merriënboer, Jeroen; Asselbergs, Thijs; van Dorst, Machiel – Design and Technology Education, 2020
The aim of design education is that students learn to think and act like designers. However, the focus in the design studio is mainly on the design product, whereas the 'why and how' of the design process are barely addressed. A risk of learning by performing real-life tasks without addressing the skills involved, that is, without receiving…
Descriptors: Design, Case Studies, Teaching Methods, Guidelines
Christidou, Dimitra; Voulgari, Iro; Tisza, Gabriella; Norouzi, Behnaz; Kinnula, Marianne; Iivari, Netta; Papavlasopoulou, Sofia; Gollerizo, Adrián; Lozano González, Jose María; Konstantinidi Sofrona, Dafni – International Journal of Science Education, 2022
Despite the increasing demand for non-formal science learning activities, few studies report on practitioners' perspectives and experiences with designing and implementing such activities worldwide. This paper focuses on their challenges by drawing upon twenty-two interviews with practitioners involved in diverse science learning activities in…
Descriptors: Science Education, Informal Education, Learning Activities, Barriers
Duchi, Lorenzo; Servant-Miklos, Virginie; Kooij, Loïs; Noordegraaf-Eelens, Liesbeth – Journal of Problem Based Learning in Higher Education, 2023
This paper examines the impact of a structured, multi-dimensional reflection track of a 16-week pilot programme in experimental pedagogics (XP) in The Netherlands. XP is an elective undergraduate programme in which students investigate socially relevant educational problems in local communities and design educational interventions to address these…
Descriptors: Pilot Projects, Problem Based Learning, Teaching Methods, Interdisciplinary Approach
Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
Zhu, Meina; Bonk, Curtis J. – Online Learning, 2019
This study investigated the design and delivery of MOOCs to facilitate student self-monitoring for self-directed learning (SDL) using mixed methods. The data sources of this study included an online survey with 198 complete respondents, semistructured interviews with 22 MOOC instructors, and document analysis of 22 MOOCs. Study results indicated…
Descriptors: Instructional Design, Online Courses, Self Management, Teacher Attitudes
Previous Page | Next Page »
Pages: 1 | 2