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Showing 1 to 15 of 35 results Save | Export
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John V. Rider; Linda Frasier; Jessica Parkin – Journal of Occupational Therapy Education, 2024
The use of high-fidelity simulation and standardized patients (SPs) in occupational therapy (OT) education is expanding. However, the implementation of simulation varies across programs, leading to inconsistent outcomes and research limitations. Furthermore, details on SP use and training are lacking in OT literature. This article aims to provide…
Descriptors: Fidelity, Simulation, Occupational Therapy, Allied Health Personnel
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Cook, Nathaniel P. S.; Pantuosco, Angie – Journal of Economic Education, 2022
In this article, the authors describe an interactive classroom simulation that helps students learn some of the most important ideas from models of international trade with heterogeneous firms. Students make entry/exit decisions for individual firms with different marginal costs of production. The simulation consists of five rounds, beginning with…
Descriptors: Economics Education, International Trade, Simulation, Class Activities
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Kristen A. Foltz – Communication Teacher, 2024
Storytelling plays a central role in human communication and in conflict. This activity can be used to teach students the importance of telling stories to better understand conflict or simply to practice storytelling. By engaging in mediations, students simulate the process of resolving conflict, practice storytelling, and improve their active…
Descriptors: Story Telling, Conflict Resolution, Mediation Theory, Skill Development
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Xiaojia Wang; Rickard Enstroem – Decision Sciences Journal of Innovative Education, 2024
Information flow is one of the three main flows of supply chains. It is an abstract concept that can be challenging for students to grasp in its entirety. This article describes a role-playing game for teaching the topic of information flow in an undergraduate supply chain management course. The game allows students to simulate receiving and…
Descriptors: Role Playing, Educational Games, Undergraduate Study, Economics Education
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Wang, Annie; Thompson, Meredith; Roy, Dan; Pan, Katharine; Perry, Judy; Tan, Philip; Eberhart, Rik; Klopfer, Eric – Interactive Learning Environments, 2022
This study focuses on an educational game titled "Cellverse," a two-player cross-platform VR project intended to teach high school biology students about cell structure and function. In "Cellverse," players work in pairs to explore a human lung cell and diagnose and treat a dangerous genetic disorder. "Cellverse" is…
Descriptors: Educational Games, Computer Games, Computer Simulation, Instructional Design
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Paige L. Moore; Ratna Okhai – Journal of Public Affairs Education, 2024
This simulation provides public administration, public policy, and management students and practitioners with an immersive disaster scenario. The table-top exercise provides an example of how municipal leaders can prepare for disaster scenarios and the importance of embedding social equity into disaster response. Additionally, it provides an…
Descriptors: Crisis Management, Natural Disasters, Emergency Programs, American Indians
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Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
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Özyalçin, Büsra; Avci, Filiz – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The present study aimed to develop, introduce, and conduct an activity for the integration of augmented reality to the jigsaw IV technique in a planned and systematic manner. The activity developed for secondary school students is related to the "Pure Substances" subject which it is included in the "Particulate structure of…
Descriptors: Computer Simulation, Cooperative Learning, Secondary School Students, Secondary School Science
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Ibiagbani M. Max-Harry; Grace P. Counts; Craig S. Nunemaker; Nicholas B. Whitticar – Journal of Chemical Education, 2023
Enzyme-linked immunosorbent assay (ELISA) is a valuable tool in various chemical and biological fields for investigating the presence and quantity of proteins of interest in given samples. The high importance of the assay makes it widely used in biological research and hence a crucial skill to master for up-and-coming scientists. A major…
Descriptors: Evaluation Methods, Chemistry, Biology, Skill Development
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Jones, Ryan Seth; Jia, Zhigang; Bezaire, Joel – Mathematics Teacher: Learning and Teaching PK-12, 2020
Too often, statistical inference and probability are treated in schools like they are unrelated. In this paper, we describe how we supported students to learn about the role of probability in making inferences with variable data by building models of real world events and using them to simulate repeated samples.
Descriptors: Statistical Inference, Probability, Mathematics Instruction, Mathematical Models
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Çingil Baris, Çigdem – Biochemistry and Molecular Biology Education, 2022
Along with the COVID-19 pandemic, universities in Turkey as well as all over the world have started to carry out their education activities with the distance education method. In this case, many difficulties were encountered in the application of the Biology course, which is one of the applied courses carried out in the laboratory. Virtual…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
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Zhang, Ying – International Journal of Technology in Teaching and Learning, 2021
The use of technology, such as Virtual Reality (VR), has started to take place in K-16 classrooms. Research indicates potential advantages of embedding VR into the curriculum in terms of higher motivation, increased self-expression, better achievement in content knowledge, and improved linguistic knowledge and higher order thinking skills. As a…
Descriptors: Computer Simulation, English (Second Language), Second Language Instruction, Language Teachers
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Birrell, Carole Louise – Journal of Statistics Education, 2020
Sample survey design is a topic usually taught to students undertaking a minor or major in statistics in the latter part of their bachelor's degree. This article describes an assessment project that fosters active learning and helps to develop a set of essential skills for statistical practice. The project is completed in pairs and submitted in…
Descriptors: Teamwork, Design, Teaching Methods, Statistics
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Gyll, Sean P. – AERA Online Paper Repository, 2020
Simulated testing has become more prevalent in higher education, especially as competency-based institutions begin to incorporate micro-credentials and skills certificates into their curriculum. Competency-based assessment falls outside traditional norm-based testing practices used in K-12 education, and is largely focused on criterion referenced…
Descriptors: Competency Based Education, Evaluation Methods, Knowledge Level, Measurement
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Hagan, Heather N.; Fegely, Alex G.; Warriner, George H., III – Social Studies and the Young Learner, 2020
In this article, we discuss how virtual reality (VR) can be used to provide learning experiences across time and space. After a brief introduction to VR technology, we discuss how VR can be used as a part of College, Career, and Civic Life (C3) inquiry in your elementary classroom, including management, materials, instructional considerations, and…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Education
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