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Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
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Ahmad, Adnan; Zeshan, Furkh; Khan, Muhammad Salman; Marriam, Rutab; Ali, Amjad; Samreen, Alia – ACM Transactions on Computing Education, 2020
Gamification is the use of game elements in domains other than games. Gamification use is often suggested for difficult activities because it enhances users' engagement and motivation level. Due to such benefits, the use of gamification is also proposed in education environments to improve students' performance, engagement, and satisfaction.…
Descriptors: Educational Games, Educational Objectives, Computer Science Education, Instruction
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Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
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Larraza-Mendiluze, Edurne; Garay-Vitoria, Nestor; Soraluze, Iratxe; Martín, José; Muguerza, Javier; Ruiz-Vazquez, Txelo – ACM Transactions on Computing Education, 2016
The computer input/output (I/O) subsystem and its functioning are very abstract concepts that are difficult for undergraduate freshmen to understand. However, it is important that freshmen assimilate these low-level concepts if they are going to be taught about the operating systems (OS) working over that architecture layer, or working directly…
Descriptors: Active Learning, Student Projects, Computer Science Education, College Freshmen
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Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
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Clarke, Peter J.; Davis, Debra; King, Tariq M.; Pava, Jairo; Jones, Edward L. – ACM Transactions on Computing Education, 2014
As software becomes more ubiquitous and complex, the cost of software bugs continues to grow at a staggering rate. To remedy this situation, there needs to be major improvement in the knowledge and application of software validation techniques. Although there are several software validation techniques, software testing continues to be one of the…
Descriptors: Computer Software, Professional Personnel, Engineering, Testing