Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Robotics | 3 |
Middle School Students | 2 |
Programming | 2 |
Thinking Skills | 2 |
Artificial Intelligence | 1 |
Computation | 1 |
Computer Attitudes | 1 |
Computer Interfaces | 1 |
Computer Science Education | 1 |
Computers | 1 |
Concept Formation | 1 |
More ▼ |
Source
ACM Transactions on Computing… | 3 |
Author
Chorianopoulos, Konstantinos | 2 |
Merkouris, Alexandros | 2 |
Elaine M. Huang | 1 |
Kameas, Achilles | 1 |
Luise Arn | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 3 |
Education Level
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Kindergarten | 1 |
Preschool Education | 1 |
Primary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Luise Arn; Elaine M. Huang – ACM Transactions on Computing Education, 2024
In this research, we explore the use of storybooks as an educational tool for fostering a meaningful understanding of artificial intelligence (AI) technologies for children and consider how AI should be depicted in storybook narratives to achieve this. We present guidelines for the depiction of AI in narratives for four- to six-year-old children…
Descriptors: Artificial Intelligence, Story Telling, Robotics, Knowledge Level
Merkouris, Alexandros; Chorianopoulos, Konstantinos – ACM Transactions on Computing Education, 2019
Contemporary research has explored educational robotics, but it has not examined the development of computational thinking in the context of programming embodied interactions. Apart from the goal of the robot and how the robot will interact with its environment, another important aspect that should be taken into consideration is whether and how…
Descriptors: Educational Technology, Robotics, Middle School Students, Man Machine Systems
Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers