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Eunseok Ro – Computer Assisted Language Learning, 2025
This study shows how a facilitator gives directive-instructions to create interactional spaces for second language (L2) learning in an online setting by investigating interactions in a video-mediated extensive reading (ER) book club. Taking a multimodal conversation analysis approach, the study observes the facilitator's changing practices of…
Descriptors: Books, Clubs, Second Language Learning, Electronic Learning
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Computer Assisted Language Learning, 2025
Intercultural communicative competence (ICC) has recently attracted the researchers' attention in the English as a foreign language (EFL) context; however, insufficient studies seem to have examined the role of online programmes in enhancing EFL learners' ICC. The current study, therefore, employed a mixed-methods approach to explore EFL learners'…
Descriptors: Intercultural Communication, Communicative Competence (Languages), English (Second Language), Second Language Learning
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Diem Thi Ngoc Hoang; Thinh Hoang – Computer Assisted Language Learning, 2024
The purpose of this study was to investigate the possible effects of conducting regular collaborative activities via Google Docs on English academic writing skills. Utilising a mixed methods design, this study was conducted with 24 Vietnamese high school students who participated in a fully online English as a foreign language (EFL) course in…
Descriptors: English (Second Language), Second Language Learning, Academic Language, Writing Skills
Ying Zhang – Computer Assisted Language Learning, 2024
The role of practice has been largely overlooked in second/foreign (L2) pragmatics research. Furthermore, very few studies have directly compared the effects of different "practice contexts" (e.g. practice in a telecollaborative context versus practice in a face-to-face context) on L2 learners' pragmatic competence (e.g. in compliment…
Descriptors: Second Language Learning, Telecommunications, Video Technology, In Person Learning
Michal B. Paradowski; Magdalena Jelinska – Computer Assisted Language Learning, 2024
Learning a foreign language is a long-term process requiring persistence and a willingness to engage in activities that will help develop communicative competence. An important role on the way to achieving linguistic proficiency is played by L2 grit. However, foreign language learners differ in the intensity of this trait. We identify the most…
Descriptors: Second Language Learning, Electronic Learning, Online Courses, Predictor Variables
Kessler, Matt – Computer Assisted Language Learning, 2023
Mobile-assisted language learning (MALL) has witnessed an explosion of interest from consumers and researchers. However, consumers often complain about the limited functionality of MALL applications, which typically do not allow for critical self-reflection or for users to consider different aspects of their learning such as the task itself, the…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Lai, Kuo-Wei Kyle; Chen, Hao-Jan Howard – Computer Assisted Language Learning, 2023
Research on vocabulary acquisition in digital game-based learning has been increasing over the years, with advancements in technology giving rise to numerous learning alternatives in second language acquisition. As virtual reality gaming offers new opportunities to explore its effectiveness in language learning, it is thus important to investigate…
Descriptors: Vocabulary Development, Game Based Learning, Second Language Learning, Second Language Instruction
Fievez, Isabeau; Montero Perez, Maribel; Cornillie, Frederik; Desmet, Piet – Computer Assisted Language Learning, 2023
This paper investigates the effects of watching an entire season of a French series with the streaming service Netflix in an out-of-classroom context. University Dutch-speaking low- to high-intermediate learners of French were divided into two groups: a control group who only took the tests (N = 37) and a treatment group (N = 65). Learners in the…
Descriptors: Incidental Learning, Vocabulary Development, French, Second Language Learning
Alghasab, Maha; Alvarez-Ayure, Claudia Patricia – Computer Assisted Language Learning, 2023
Telecollaboration in the language classroom promotes both second-language development and Intercultural Communicative Competence (ICC). However, previous research identified its potential limitations, including instances of failure, misunderstanding, tension, and a reluctance to participate. The current study contributes to emerging literature…
Descriptors: Cultural Awareness, Intercultural Communication, Communicative Competence (Languages), Second Language Learning
Ali Soyoof; Barry Lee Reynolds; Kan Kan Chan; Wen-Ta Tseng; Kate McLay – Computer Assisted Language Learning, 2025
Research has shown that massively multiplayer online role-playing games (MMORPGs) have the potential to offer language learning opportunities. However, there is a dearth of research exploring student attitudes about the potential of these games for language learning. We used the language learning principles framework proposed by Brown and Lee…
Descriptors: Foreign Countries, Computer Games, English (Second Language), Second Language Learning
Fariba Foroutan Far; Mahboubeh Taghizadeh – Computer Assisted Language Learning, 2024
This study investigated the effects of digital and non-digital gamification on EFL learners' learning collocations, satisfaction, perceptions, and sense of flow. The participants divided into three groups of digitally gamified, non-digitally gamified, and non-gamified classes were 75 Iranian EFL students at B1 level. In each class, students were…
Descriptors: Gamification, Technology Uses in Education, English (Second Language), Second Language Learning
Chen, Ping-Ju – Computer Assisted Language Learning, 2023
As a primary form of communication in the global village, the importance of English writing cannot be emphasized enough. Most academic institutions regard training their students to write English effectively as a goal of the curriculum. Here in Taiwan is no exception to that; therefore, more and more colleges start to offer English writing courses…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, College Students
Manegre, Marni; Sabiri, Kashif Ali – Computer Assisted Language Learning, 2022
This study explains the emergence of virtual classrooms as an online language learning (OLL) instruction method. There is clarification of how virtual classroom systems operate, followed by a discussion of the benefits of learning in these environments. Private corporations are capitalizing on OLL and generating an estimated global gross income of…
Descriptors: Electronic Learning, Second Language Learning, Virtual Classrooms, Teacher Attitudes
Ke Li; Mark Peterson; Qiao Wang – Computer Assisted Language Learning, 2024
This study applies Activity Theory to describe and analyze an out-of-school project in which eight Chinese university students utilized a massively multiplayer online game (MMOG) to learn English. Based on data collected through questionnaires, gaming journals, gaming recordings and interviews, thematic analysis was performed to identify the…
Descriptors: Informal Education, Second Language Learning, Video Games, College Students