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Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
Maedeh Kazemitabar; Susanne P. Lajoie; Tenzin Doleck – Education and Information Technologies, 2024
For effective teamwork, especially in demanding learning situations like a hackathon, coordination is crucial as it contributes to mutual trust and shared mental models of team members. However, teams experience challenges that mar team coordination. Research has shown that interpersonal skills such as socially-shared emotion regulation (SSER) can…
Descriptors: Emotional Response, Self Control, Teamwork, Coordination
C. L. Johnny Wan; Kin Cheung; Hilda Tsang; Tsz Leung Yip – Education and Information Technologies, 2024
Peers can play an invaluable role in helping a student to learn, and peer support is a means to help collaborative students learn well in teams. Students who communicate well with peers understand multiple points of view, and peer support allows students to achieve a shared goal. In higher education, a student can enroll on an undergraduate…
Descriptors: Peer Relationship, Social Support Groups, Cooperative Learning, College Transfer Students
Amoudi, Ghada; Tbaishat, Dina – Education and Information Technologies, 2023
Social network analysis involves delicate and sophisticated mathematical concepts which are abstract and challenging to acquire by traditional methods. Many studies show that female students perform poorly in computer science-related courses compared to male students. To address these issues, this research investigates the impact of employing a…
Descriptors: Computer Science, Graduate Students, Outcomes of Education, Educational Technology
Ben-Chayim, Aryeh; Reychav, Iris; McHaney, Roger; Offir, Baruch – Education and Information Technologies, 2020
The current study demonstrates how mediated Learning Experience Theory uniquely characterizes a novel model that includes a mediating teacher in conjunction with distance delivery of information in a face-to-face classroom. According to this model, a teacher in the physical learning space plays a mediating role, and is assisted by a…
Descriptors: Distance Education, Teacher Role, High School Teachers, Mediation Theory
Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education
Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
Al-Qaysi, Noor; Mohamad-Nordin, Norhisham; Al-Emran, Mostafa – Education and Information Technologies, 2020
Social learning refers to the learning delivered through social media applications. The examination of students' attitudes towards using social media applications for learning activities is still not fully understood. For this reason, this research is carried out with the aim of measuring the students' attitudes towards using social media from the…
Descriptors: Socialization, Social Media, Foreign Countries, Teaching Methods
Cockerham, Deborah; Lin, Lin; Ndolo, Sharon; Schwartz, Marc – Education and Information Technologies, 2021
Health and safety concerns during the COVID-19 pandemic required many face-to-face United States schools to suddenly shut their doors, moving classes to virtual learning environments. Amidst concerns of technology overuse, adolescents across the country saw dramatic increases in both personal screen time use and social isolation as they learned to…
Descriptors: Student Attitudes, Online Courses, Well Being, COVID-19