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Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
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Chen, Hung-Tao M.; Thomas, Megan – Educational Technology Research and Development, 2020
Lecture videos are an integral part of distance education. Much has been done to investigate the effects of lecture video styles, but many of the studies have methodological issues and confounding variables. The current study focused on the amount of motion in two types of lecture videos (hand-drawn and narration-over-PowerPoint) and investigated…
Descriptors: Lecture Method, Video Technology, Learner Engagement, Distance Education
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Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education