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Asnawi Muslem; Faisal Mustafa; Ruhul Reffina Rahayu; Eridafithri – Electronic Journal of e-Learning, 2024
Google Classroom has been frequently used as an e-learning platform to substitute for Learning Management System (LMS), and the use of its features (Classwork, Stream, People, etc.) varies among teachers with different goals, focuses, and familiarity. However, research has not addressed how the selection of Google Classroom features affects…
Descriptors: Computer Software, Virtual Classrooms, Teaching Methods, English (Second Language)
Gonzalo Alfonso Beltrán Alvarado; Adriana Patricia Huertas Bustos – Electronic Journal of e-Learning, 2024
The main objective of this study was the design and validation of a mobile learning environment (ML) based on Augmented Reality (AR) visualization with the purpose of developing skilled trades in the field of carpentry in indigenous populations. A pedagogical model focused on lifelong learning was used, in order to promote the acquisition of…
Descriptors: Indigenous Populations, Physical Environment, Simulated Environment, Synthesis
Seo, Ji-Young – Electronic Journal of e-Learning, 2022
The present study investigates the preferences of students regarding the principles for the effective design of instructional videos to identify factors that influence engagement. A questionnaire was distributed to 232 students enrolled in online liberal arts classes at a private university in South Korea. Frequency analysis was conducted to…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
Kiron, Nafisul; Adaji, Ifeoma; Long, Jeff; Vassileva, Julita – Electronic Journal of e-Learning, 2020
Games are a great source of entertainment and are used by people of all ages; they motivate and engage people and affect their behavior. Therefore, games have been widely studied in many non-game contexts. Education is one of those areas where gamified, and game-based learning strategies have been implemented and explored. To engage and motivate…
Descriptors: Learner Engagement, Games, Peer Teaching, Active Learning
Cação, Rosário – Electronic Journal of e-Learning, 2017
We describe a study on the motivation of trainees in e-learning-based professional training and on the effect of their motivation upon the perceptions they build about the quality of the courses. We propose the concepts of "perceived motivational gap" and "real motivational gap" as indicators of e-learning quality, which…
Descriptors: Student Motivation, Electronic Learning, Educational Technology, Student Attitudes
Uziak, Jacek; Oladiran, M. Tunde; Lorencowicz, Edmund; Becker, Kurt – Electronic Journal of e-Learning, 2018
The use of Information Technology (IT) has been growing over the years in various human endeavours. It has also been adopted in education sector for teaching and learning. Various studies have been conducted to assess the effectiveness and acceptance of e-learning strategy by students. In particular, the current research is an attempt to obtain…
Descriptors: Integrated Learning Systems, Student Attitudes, Teacher Attitudes, Engineering Education
Elizondo-Garcia, Josemaria; Gallardo, Katherina – Electronic Journal of e-Learning, 2020
Although xMOOCs have shown benefits due to their accessibility to expert knowledge, the quality of their pedagogical proposal remains contested. It has not yet been proven that online education's learner-learner interaction practices in xMOOCs generate an improvement in the quality of learning and academic achievement. Peer feedback is a practice…
Descriptors: Peer Evaluation, Feedback (Response), Online Courses, Peer Relationship
Wolverton, Colleen Carraher; Guidry Hollier, Brandi N.; Lanier, Patricia A. – Electronic Journal of e-Learning, 2020
As countless regional, national, and international accrediting bodies continue to employ student engagement measures as mechanisms for quality assurance, universities become more intent on achieving this important gauge of student success. Specifically, the growth in enrollment in distance learning programs adds a unique level of complexity…
Descriptors: Self Efficacy, Computer Literacy, Learner Engagement, Group Experience
Banditvilai, Choosri – Electronic Journal of e-Learning, 2016
This paper presents a case study of using blended learning to enhance students' language skills and learner autonomy in an Asian university environment. Blended learning represents an educational environment for much of the world where computers and the Internet are readily available. It combines self-study with valuable face-to-face interaction…
Descriptors: Language Skills, Blended Learning, Case Studies, Asians
Yap, Wei-Li; Neo, Mai; Neo, Tse-Kian – Electronic Journal of e-Learning, 2016
In Malaysia, traditional teaching is still a common approach among many lecturers. There have been many studies that have reported its limitations and many lecturers have started to adopt a more learner-centred teaching approach to promote better learner understanding and learner motivation. Throughout this effort, it is noticed there are…
Descriptors: Student Centered Learning, Student Motivation, Case Studies, Postsecondary Education
Sadeck, Osman; Cronjé, Johannes – Electronic Journal of e-Learning, 2017
The introduction of technologies into the teaching and learning environment has implied changes to the way education plays out in an e-Environment. Previous research has highlighted the many barriers and challenges in integration technology into teaching and learning. Technology is said to be underutilised. However there are studies that have…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
The Purpose of Focus Groups in Ascertaining Learner Satisfaction with a Virtual Learning Environment
Tainsh, Yana I. – Electronic Journal of e-Learning, 2007
This paper examines the contribution of focus groups in evaluating learner satisfaction with a Virtual Learning Environment (VLE). It explores the views of a group of introductory level Post Compulsory Education learners that have a history of disaffection, impoverished learning and challenged written and communication skills. The outcome of this…
Descriptors: Focus Groups, Student Attitudes, Satisfaction, Virtual Classrooms
Elango, Rengasamy; Gudep, Vijaya Kumar; Selvam, M. – Electronic Journal of e-Learning, 2008
e-Learning, of late, has been witnessing an unprecedented expansion as an opportunity for higher education. This expanding alternative mode calls for ensuring and imparting a sound and qualitative education. The present study made an attempt to investigate the issues related to the quality dimensions of e-learning. Our results revealed the…
Descriptors: Educational Quality, Electronic Learning, Student Attitudes, College Students
Evans, Ros; Bellett, Eileen – Electronic Journal of e-Learning, 2006
This article sets out to compare and contrast two different projects, aimed to get primary teachers collaborating online, with respect to advice from research on how to engage participants. The first project tried to encourage teachers in small rural schools to share ideas for the implementation of the National Numeracy Strategy. The second was…
Descriptors: Electronic Learning, Comparative Analysis, Partnerships in Education, Teaching Methods