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Azam Hosseinzadeh; Morteza Karami; Mehrnaz Sadat Rezvanian; Mahmoud Saeidi Rezvani; Mohsen Noghani Dokht Bahmani; Jeroen Van Merriënboer – Interactive Learning Environments, 2024
Background: Today, the importance of teaching media literacy in education has been highlighted, and the need for effective instructional design in this field has received more attention. This research attempts to investigate the effect of the Four-Component Instructional Design (4C/ID) model on developing media literacy. Method: This study employs…
Descriptors: Media Literacy, Secondary School Students, Critical Thinking, Instructional Design
Tingting Gao – Interactive Learning Environments, 2023
Research objectives: identify which thinking skills are optimal for employment in the new digital era; determine the impact of digital learning technologies on the development of critical thinking skills of college students, and provide effective recommendations for developing critical thinking skills. The study was conducted among third-year…
Descriptors: Employment Potential, Thinking Skills, College Students, Critical Thinking
Malik, Zunera; Haidar, Sham – Interactive Learning Environments, 2023
Fandom practices are often considered meaningless and unnecessary. However, the use of social media carries the potential for positive as well as negative impact on the users. Using the framework of Community of Practice, the latest theory addressing community formation and interaction, as its theoretical framework, the study explores the…
Descriptors: Community Development, Computer Mediated Communication, Interpersonal Relationship, Social Media
Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Çakiroglu, Ünal; Kiliç, Servet – Interactive Learning Environments, 2023
Recent years have witnessed an increasing emphasis on integrating computational thinking into school curriculums. This study deals with suggesting a course model including data collection tools for evaluating teachers' pedagogical content knowledge in teaching computational thinking via teaching robot programming. Taking the advantages of virtual…
Descriptors: Teachers, Pedagogical Content Knowledge, Computation, Thinking Skills
Afsheen Rezai; Azam Naserpour; Siamak Rahimi – Interactive Learning Environments, 2024
The purpose of this study is three-fold. First, to explore the effects of online peer-dynamic assessment (Peer-DA), rooted in the Zone of Proximal Development (ZPD) notion, on boosting Iranian high school students' writing skills. Second, to disclose how online Peer-DA can lead to improving the participants' writing skills. Third, to disclose…
Descriptors: Electronic Learning, Peer Evaluation, High School Students, Writing Skills
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong – Interactive Learning Environments, 2023
Vocabulary learning is vital for second language development, and the use of technology has greatly changed how second language vocabulary can be acquired. Some adventure video games were found to be beneficial for vocabulary learning. These games offer engaging plots, rich input, and immersive learning context. Despite these advantages, many…
Descriptors: Captions, Game Based Learning, Vocabulary Development, Second Language Learning
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
Ekoç, Arzu – Interactive Learning Environments, 2022
In this era of technology, teachers need to adapt to changes in their profession, and learn faster than before. They don't want to be restricted to their isolated classrooms and schools but continue learning anywhere, anytime. When a teacher attends conferences, joins teaching communities and discusses new techniques and innovations with…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction
Karademir, Tugra; Alper, Ayfer; Soguksu, A. Fulya; Karababa, Z. Canan – Interactive Learning Environments, 2021
Foreign language education environments have become more colourful, interesting and effective with the use of digital learning materials over recent years. This research is aimed at developing a platform for designing self-guided digital learning materials to be used in teaching Turkish as a foreign language with an effort to promote the use of…
Descriptors: Independent Study, Second Language Learning, Second Language Instruction, Turkish
Huang, Wenyeh; Ho, Jonathan C. – Interactive Learning Environments, 2018
Considering a company's limited time and resources, an effective training method that improves employees' ability to make ethical decision is needed. Based on social cognitive theory, this study proposes that employing games in an ethics training program can help improve moral reasoning through actively engaging learners. The experimental design…
Descriptors: College Students, Moral Values, Thinking Skills, Learning Strategies
Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Learning Environments, 2018
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
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