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Jo-Chi Hsiao; Jason S. Chang – Interactive Learning Environments, 2024
During the COVID-19 pandemic, global teachers gained extensive experiences with teaching online courses. To design quality online courses in the post-pandemic era, the impact of the latest technology, such as artificial intelligence (AI), must be considered. Investigating how teachers incorporate AI-powered tools and how students perceive learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, English (Second Language)
Yan Hua Chen; Kai Zhang – Interactive Learning Environments, 2024
The paper investigates the effect of introducing a course in Web Development for Chinese students on their academic achievements and the basic competencies, using traditional and online approaches. For the experimental learning purposes, 300 students were selected from three universities located in China's largest cities: Shanghai, Beijing, and…
Descriptors: Universities, Foreign Countries, Web Sites, Academic Achievement
Alexandra Zakharova; Katerina Evers; Sufen Chen – Interactive Learning Environments, 2023
Many studies have measured the effects of separate scaffolding methods for online learning, but the various methods are seldom directly compared to provide concrete teaching suggestions. This study aims to investigate the effects of three popular scaffolding methods on students' ability to obtain resume standards, course satisfaction and…
Descriptors: Scaffolding (Teaching Technique), Resumes (Personal), Writing Skills, Learner Engagement
Liu, Sannyuya; Kang, Lingyun; Liu, Zhi; Fang, Jing; Yang, Zongkai; Sun, Jianwen; Wang, Meiyi; Hu, Mengwei – Interactive Learning Environments, 2023
Computer-supported collaborative concept mapping (CSCCM) integrates technology and concept mapping to support students' knowledge understanding, and much research on the behavioral patterns involved in CSCCM activities has been conducted. However, there is limited understanding of the differences in knowledge understanding and behavioral patterns…
Descriptors: Computer Assisted Instruction, Concept Mapping, Student Attitudes, College Students
Wang, Annie; Thompson, Meredith; Roy, Dan; Pan, Katharine; Perry, Judy; Tan, Philip; Eberhart, Rik; Klopfer, Eric – Interactive Learning Environments, 2022
This study focuses on an educational game titled "Cellverse," a two-player cross-platform VR project intended to teach high school biology students about cell structure and function. In "Cellverse," players work in pairs to explore a human lung cell and diagnose and treat a dangerous genetic disorder. "Cellverse" is…
Descriptors: Educational Games, Computer Games, Computer Simulation, Instructional Design
Kohen, Zehavit; Amram, Meirav; Dagan, Miriam; Miranda, Tali – Interactive Learning Environments, 2022
This study explores the self-efficacy and problem-solving skills of middle school mathematics students. The students -- 111 9th graders who were studying a unit for the analysis of function -- were given mathematics instruction that was based on either dynamic or static visualization. Findings revealed a positive impact of instruction that was…
Descriptors: Self Efficacy, Problem Solving, Mathematics Instruction, Visual Aids
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Constance A. Lightner; Carin A. Lightner-Laws – Interactive Learning Environments, 2024
As COVID-19 continues to impact various business sectors, university administrators have steadily pushed for all academic units to resume on campus operations and activities; conversely, faculty and students have expressed increased interest in continuing online teaching/learning. We aim to mitigate this "tug-of-war" between…
Descriptors: Blended Learning, Flexible Scheduling, Business Administration Education, Statistics
Wang, Sufen; Du, Ming; Yu, Rong; Wang, Zhijun; Sun, Jingjing; Wang, Ling – Interactive Learning Environments, 2023
It has been controversial whether the matching of learning styles with teaching environment has improved the teaching effects. This paper constructs matching modes by choosing Sternberg's three learning styles (liberal leaning, internal scope and global level) and adopts curriculum comprehensiveness and instructing modes. The research, based on…
Descriptors: Foreign Countries, Cognitive Style, Cognitive Processes, Information Processing
Zhang, Xiaodong – Interactive Learning Environments, 2023
This study explores an instructor's self-directed use of web-based learning to complement his students' learning needs. The study drew on qualitative analyses of a Chinese university English reading instructor's reflections and interviews, his students' reflections, and his field notes of the students' learning. The study shows that although the…
Descriptors: Web Based Instruction, Language Teachers, English (Second Language), Reading Teachers
Al-Obaydi, Liqaa Habeb – Interactive Learning Environments, 2023
Blended learning environment, like any other learning environment, may or may not have humanistic learning elements where the focus is on human capabilities like choice, individuality, personal growth, and moral values. Therefore, this study tries to check the availability of humanistic learning elements in the blended learning environment in…
Descriptors: Blended Learning, English (Second Language), Second Language Instruction, Humanization
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Sarika Sharma; Jatinderkumar R. Saini – Interactive Learning Environments, 2024
During the COVID-19 pandemic period of almost two years, online teaching was adopted by Higher Educational Institutes (HEIs) mostly as an emergency measure to maintain endurance in teaching-learning activities in academics. Although a lot of research works have focussed on the teaching-learning strategies deployed during the pandemic period, the…
Descriptors: Online Courses, Electronic Learning, Cognitive Ability, Cognitive Style
Lo, Chung Kwan; Hew, Khe Foon – Interactive Learning Environments, 2020
This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped learning with gamification, and online independent study with gamification. The duration of the study lasted an entire school year. The central theories underpinning flipped learning…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Secondary School Mathematics
Abdur Rahman; Prajeesh Tomy – Interactive Learning Environments, 2024
Speaking in a second/foreign language, especially in English, is one of the most anxiety-provoking tasks for language learners. Anxiety provoked while speaking in a second language distresses the learners and further affects their oral proficiency in English. This article focuses on investigating the presence of anxiety among (n = 86) first-year…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Second Language Instruction, Speech Communication

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