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Codish, David; Ravid, Gilad – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
Gamification in education is being used as a way to increase student engagement and learning. While carrying a big promise, little is known about how students with different personalities, specifically extraverts and introverts, are influenced by game elements and mechanics: knowledge that is essential to ensure that implementing gamification will…
Descriptors: Educational Games, Learner Engagement, Play, Personality Traits
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Avidov-Ungar, Orit; Iluz, Irit Emma – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
This article examines the perspective of teacher educators and academic officials in an academic teacher education program regarding the integration of ICT in the teacher education program. The study portrays the current state of the ICT integration process and the implementation of the program for "Adapting Teacher Training Colleges to 21st…
Descriptors: Information Technology, Technology Integration, Teacher Educators, Teacher Education Programs
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Virtue, Alicia; Dean, Ellen; Matheson, Molly – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
More and more of today's scholars conduct their research in a digital realm rather than using a print collection. The University of Arizona Libraries Guide on the Side tutorial software offers an opportunity to apply the principles of active learning with real world research scenarios. This paper reports on the design and introduction of…
Descriptors: Computer Assisted Instruction, Academic Libraries, Computer Software, Information Literacy
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Khechine, Hager; Lakhal, Sawsen; Pascot, Daniel; Bytha, Alphonse – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
The purpose of the paper was to determine the factors that explain the acceptance of a webinar system (Elluminate) in a blended learning course by students. The effects of gender and age as moderating variables were also studied. Our hypotheses were based on the unified theory of acceptance and use of the technology model, which was proven to be…
Descriptors: Blended Learning, Gender Differences, Age Differences, Intention
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Milburn, Ashlea Bennett; Braham, Andrew; McClinton, Jeton – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
Given Facebook's growing audience among young adults worldwide and the increasing importance of technology, educators are beginning to explore the appropriateness of its use in higher education. The objectives of this paper are to describe the use of Facebook in a transportation logistics course and to compare student perceptions of using Facebook…
Descriptors: Social Networks, Educational Technology, Transportation, Student Attitudes
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Akhavan, Peyman; Arefi, Majid Feyz – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
The purpose of this study is to obtain suitable quality criteria for evaluation of electronic content for virtual courses. We attempt to find the aspects which are important in developing e-content for virtual courses and to determine the criteria we need to judge for the quality and efficiency of learning objects and e-content. So we can classify…
Descriptors: Electronic Learning, Classification, Educational Technology, Course Content
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Shonfeld, Miri; Kritz, Miki – Interdisciplinary Journal of E-Learning and Learning Objects, 2013
This research explores the extent to which virtual worlds can serve as online collaborative learning environments for students by increasing social presence and engagement. 3D environments enable learning, which simulates face-to-face encounters while retaining the advantages of online learning. Students in Education departments created avatars…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Simulated Environment
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Swirski, Hani; Baram-Tsabari, Ayelet – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
While interest is central to learning, considerable disparities have been reported between students' science interests and the science curriculum. This study explores how 5th grade students' (n = 72) competence, relatedness and interest levels changed as a consequence of using two online learning environments, which bridged the students' anonymous…
Descriptors: Hypermedia, Educational Technology, Science Instruction, Science Curriculum