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Zhao, Jiayan; Wallgrün, Jan Oliver; Sajjadi, Pejman; LaFemina, Peter; Lim, Kenneth Y. T.; Springer, Jan P.; Klippel, Alexander – Journal of Educational Computing Research, 2022
Virtual and immersive virtual reality, VR and iVR, provide flexible and engaging learning opportunities, such as virtual field trips (VFTs). Despite its growing popularity for education, understanding how iVR compared to non-immersive media influences learning is still challenged by mixed empirical results and a lack of longitudinal research. This…
Descriptors: Computer Simulation, Field Trips, Undergraduate Students, Student Experience
Yu-Hung Chiang; Yu-Chen Su; Wei-Tsong Wang; Tien-Chi Huang – Journal of Educational Computing Research, 2025
As big data and artificial intelligence become integral to business decision-making, business management students require proficiency in data science and big data. However, the use of instructional technologies, such as augmented reality (AR) and mind mapping to teach these subjects is limited. This study introduces an innovative pedagogical model…
Descriptors: Business Education, College Students, Foreign Countries, Data
Udeozor, Chioma; Russo Abegão, Fernando; Glassey, Jarka – Journal of Educational Computing Research, 2022
The growing interest in the use of digital games for education resulted in the expansion of the field of game-based learning. There have been several research on the perceptions and attitudes of students towards the use of games for learning. These studies have tried to understand what students make of the use of digital games for learning, as it…
Descriptors: Game Based Learning, Computer Games, Engineering Education, Student Attitudes
Willermark, Sara; Gellerstedt, Martin – Journal of Educational Computing Research, 2022
In 2020, a global pandemic changed the educational landscape overnight and caused an abrupt transition to virtual classrooms. This study aims to gain increased knowledge of teachers' experiences of facing such radical digitalization through ideal types. The data include a teacher survey with 1109 respondents from 15 high schools in Sweden,…
Descriptors: Educational Change, Virtual Classrooms, Teaching Methods, Pandemics
Elyakim, Nitzan; Reychav, Iris; Offir, Baruch; McHaney, Roger – Journal of Educational Computing Research, 2019
The current study demonstrates how blended learning using location-based mobile-learning experiences can be improved when student preparation is enhanced with techniques informed by the theory of Mediated Learning Experience (MLE). Our experiment used a sample of 216 junior-high students within the context of school field trips. Tablet computers…
Descriptors: Blended Learning, Handheld Devices, Junior High School Students, Field Trips
Hsu, Chung-Yuan; Liang, Jyh-Chong; Chai, Ching-Sing; Tsai, Chin-Chung – Journal of Educational Computing Research, 2013
Current technological pedagogical content knowledge (TPACK) studies are inclined to treat technology in a general manner, an approach which may not be able to provide adequate guidelines to improve teacher preparation and professional development when teaching with games. This study developed two new questionnaires, namely the Technological…
Descriptors: Pedagogical Content Knowledge, Knowledge Base for Teaching, Educational Games, Teaching Methods
Zheng, Robert – Journal of Educational Computing Research, 2013
The current study focused on an important issue pertaining to online social communication by investigating perceptional differences between eastern and western adolescents. A total of 309 participants were recruited from three countries: China, Singapore, and the United States. Significant differences were found between eastern and western…
Descriptors: Cultural Differences, Cross Cultural Studies, Asian Culture, Western Civilization
Ritzhaupt, Albert D.; Dawson, Kara; Cavanaugh, Cathy – Journal of Educational Computing Research, 2012
The purpose of this research was to examine the effects of teachers' characteristics, school characteristics, and contextual characteristics on classroom technology integration and teacher use of technology as mediators of student use of technology. A research-based path model was designed and tested based on data gathered from 732 teachers from…
Descriptors: Evidence, Elementary Secondary Education, Technology Integration, Path Analysis
Asoodar, Maryam; Atai, Mahmood Reza; Vaezi, Shahin – Journal of Educational Computing Research, 2016
This article reports a mixed-method research probing the effect of utilizing a blog-buddy system on English for academic purposes learners' writing performance. Sixty Iranian undergraduate engineering students at Iran University of Science and Technology Virtual Campus participated in this study. Our analysis of the students' writings indicated…
Descriptors: Foreign Countries, Student Journals, Electronic Journals, Web Sites

Cassidy, Simon; Eachus, Peter – Journal of Educational Computing Research, 2002
Describes the development and validation of the 30-item Computer User Self-Efficacy (CUSE) Scale, a copy of which is appended. Topics include social cognitive theory; experience and computer self-efficacy; gender differences; and the measurement of computer self-efficacy in student computer users and its relevance to learning in higher education.…
Descriptors: Computers, Gender Issues, Higher Education, Measures (Individuals)
Kay, Robin – Journal of Educational Computing Research, 2007
Previous research on the effect of technology-based preservice education programs has been assessed by examining changes in computer ability and attitudes. Systematic exploration looking at the effect of these programs on computer use has been noticeably absent. In addition, the role of emotions and use of computers has been largely ignored with…
Descriptors: Program Effectiveness, Computer Uses in Education, Student Teaching, Preservice Teachers