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Baham, Corey – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to…
Descriptors: Computer Software, Student Projects, Educational Technology, Technology Uses in Education
Zhang, Yulei Gavin; Dang, Mandy Yan – Journal of Information Technology Education: Research, 2020
Aim/Purpose: In this study, we aim to understand factors that can influence technology-supported learning, specifically in the blended environment. To do that, a research model is developed by incorporating factors from three perspectives, including self-related factors, technology and systems factors, and the instructional design factor.…
Descriptors: Technology Uses in Education, Blended Learning, Models, College Freshmen
Safsouf, Yassine; Mansouri, Khalifa; Poirier, Franck – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study focuses on the learners' success toward learning management systems in higher education in Morocco and also proposes a theoretical model to better understand the determinants of learners' satisfaction, self-regulation and continuance intention to use these systems. For this purpose, variables which may have a positive or…
Descriptors: Management Systems, Metacognition, Student Attitudes, College Students
Gökçe Kurt; Yavuz Kurt – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The present study explores the use of AI-powered ChatGPT as a feedback tool for automated writing evaluation in a higher education context. Background: Artificial intelligence (AI) is increasingly applied in the field of education, offering new opportunities with its evolving capabilities. One area where AI tools have promising…
Descriptors: Computer Software, Artificial Intelligence, Writing Instruction, Teaching Methods
Al-Hatem, Ahmed Isam; Masood, Mona; Al-Samarraie, Hosam – Journal of Information Technology Education: Research, 2018
Aim/Purpose: This study investigated the potential use of Second Life (SL) to facilitate nursing students' confidence and motivation, as well as its impact on their self-regulated learning development. Background: The current emphasis on nursing education in general has resulted in more consideration of different virtual learning environments as a…
Descriptors: Metacognition, Nursing Education, Student Motivation, Self Esteem
Andrew, Matthew; Taylorson, Jennifer; Langille, Donald J.; Grange, Aimee; Williams, Norman – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The purpose of this study was to survey student opinions about technology in order to best implement and utilize technology in the classroom. In this paper, technology refers to 'digital technology'. The aims of this study were to: (1) examine student attitudes towards technology in regards to enjoyment and perceived usefulness; (2)…
Descriptors: Preferences, Foreign Countries, Technology Integration, Information Technology
Iyare, Ngozi F.; James, Julia; Amonde, Tom M. – Journal of Information Technology Education: Research, 2018
Aim/Purpose: There is growing number of countries embarking on large-scale, government-supported initiatives (e.g., Antigua & Barbuda, Australia, Brazil, India, Iran, Jamaica, Kazakhstan, Pakistan, Russia, Turkey, and the United Arab Emirates) to distribute tablet devices to students in the K-12 schooling sector. The review of the…
Descriptors: Technology Integration, Reading Comprehension, Elementary School Students, Case Studies
Fokides, Emmanuel – Journal of Information Technology Education: Research, 2017
Aim/Purpose: The purpose of this study was to examine whether the authoring of computer games in a mainstream primary school setting can support the learning of game design and programming concepts. Background: Despite the benefits for students when they learn how to program and the significant body of research regarding this matter, these…
Descriptors: Programming, Computer Games, Elementary School Students, Teaching Methods
Villalba, M. Teresa; Castilla, Guillermo; Redondo-Duarte, Sara – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The aim of this work is to explore which factors impact on the adoption of the flipped classroom in vocational education to pave the way for the schools which want to apply this model. Background: Although various experiences in the use of the flipped classroom have been reported in recent years in the literature, fewer efforts have…
Descriptors: Adoption (Ideas), Models, Blended Learning, Educational Technology
Saito, Daisuke; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Research, 2017
Aim/Purpose: When learning to program, both text-based and visual-based input methods are common. However, it is unclear which method is more appropriate for first-time learners (first learners). Background: The differences in the learning effect between text-based and visual-based input methods for first learners are compared the using a…
Descriptors: Programming, Computer Science Education, Comparative Analysis, Questionnaires
Tarun, Ivy M. – Journal of Information Technology Education: Research, 2019
Aim/Purpose: There is a huge array of educational technology tools that are now in use today. These tools have changed the way teachers teach and the way students learn. Among the many educational technology tools that are gaining popularity are the online collaboration tools. Online collaboration tools are web-based tools that allow individuals…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Technology Integration
Lie, Anita; Tamah, Siti Mina; Gozali, Imelda; Triwidayati, Katarina Retno; Utami, Tresiana Sari Diah; Jemadi, Fransiskus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to explore language teachers' online engagement during the COVID-19 pandemic in Indonesia. Four questions guided the inquiry in this study: 1) To what extent did teachers engage in online learning during the COVID-19 pandemic? 2) What challenges did teachers encounter while engaging in online learning…
Descriptors: COVID-19, Pandemics, Online Courses, Secondary School Teachers
Al Qunayeer, Huda Suleiman – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The aim of the present study is to explore the online participation of nine English as foreign language (EFL) Arab learners in group writing discussions through a Facebook group over the study period of three months and how the EFL learners view the role of the Facebook-facilitated peer review activities in promoting their online…
Descriptors: Social Media, Distance Education, Second Language Learning, Second Language Instruction
Neufeld, Philip G.; Delcore, Henry D. – Journal of Information Technology Education: Research, 2018
Aim/Purpose: The effective adoption of an ICT across every segment of the student population may occur where the design, implementation and supports recognize and adjust for variations in adoption practices across the student population and the situatedness of the promoted ICT adoption. The goal of this study was to demonstrate methods to…
Descriptors: First Generation College Students, Student Attitudes, Adoption (Ideas), Information Technology
Luo, Tian; Lee, Guang-Lea; Molina, Cynthia – Journal of Information Technology Education: Research, 2017
Aim/Purpose: IStation is an adaptive computer-based reading program that adapts to the learner's academic needs. This study investigates if the IStation computer-based reading program promotes reading improvement scores as shown on the STAR Reading test and the IStation test scaled scores for elementary school third-grade learners on different…
Descriptors: Educational Technology, Technology Uses in Education, Computer Assisted Instruction, Reading Programs
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