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Thiagarajan, Sivasailam – Performance and Instruction, 1996
Notes the instructional impact of cash games and describes how to play a game that focuses on persuasive communication. Discusses the cost-effectiveness, attention getting, and incentives associated with cash games. Two figures present the purpose, learning areas, game time, participants, supplies, equipment of the "Best Use" cash game,…
Descriptors: Communication (Thought Transfer), Cost Effectiveness, Equipment, Games