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Michael Heater Jr. – ProQuest LLC, 2023
Disengagement from school represents the beginning stages of the general process which can end with dropout (Archambault et al., 2022; Henry et al., 2012). Disengagement, amplified by the recent impact of the COVID-19 pandemic, continues to impact the education of students in the United States, which if not addressed, can begin a cycle which may…
Descriptors: Video Games, Computer Games, Competition, Student Athletes
Cornell, Benjamin Laurence – ProQuest LLC, 2019
The Mind-on-Breathing (MOB) intervention is a mindfulness-breathing exercise that aims to help promote student academic engagement (AE) and reduce off-task behaviors (OFT). MOB is designed from simple, shared technical features common to meditation, mindfulness, and breathing-related exercises that can be implemented in one-on-one settings with…
Descriptors: Metacognition, Intervention, Learner Engagement, Time on Task
Marianne N. Vines – ProQuest LLC, 2024
Research has been conducted on the science of reading and how students learn to read. This knowledge has not increased reading achievement in middle school. Reading scores in grades 6-8 across America are declining. The gap for students with disabilities is widening. Luhmann's Systems Theory provided a framework for understanding an organization…
Descriptors: Middle School Students, Middle School Teachers, Reading Ability, Reading Comprehension
Ayman Alzaid – ProQuest LLC, 2023
As computer games become integral to students' learning experiences, this dissertation investigates the impact of educational game-based learning on mathematical outcomes and attitudes among elementary school students. Employing data science techniques, including statistical approaches and quantitative analysis through data mining of gameplay data…
Descriptors: Computer Games, Outcomes of Education, Game Based Learning, Mathematics Instruction