Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Technology, Knowledge and… | 4 |
Author
Cebrián-Robles, Daniel | 1 |
Dirk Ifenthaler | 1 |
Fis Erümit, S. | 1 |
Florence Martin | 1 |
Franco-Mariscal,… | 1 |
Hagge, Julia | 1 |
Karakus Yilmaz, T. | 1 |
Rodríguez-Losada, Noela | 1 |
Tuba Gezer | 1 |
Yvonne M. Fromm | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 4 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Spain | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yvonne M. Fromm; Florence Martin; Tuba Gezer; Dirk Ifenthaler – Technology, Knowledge and Learning, 2025
Systematic reviews have been gaining attention as a research methodology and are among the most frequently cited sources in educational sciences. However, best practices for conducting systematic reviews in educational sciences are still evolving. We conducted N = 12 qualitative interviews to learn from experienced systematic review researchers…
Descriptors: Best Practices, Literature Reviews, Educational Research, Educational Researchers
Fis Erümit, S.; Karakus Yilmaz, T. – Technology, Knowledge and Learning, 2022
The purpose of this study was to propose design elements for the use of gamification in educational settings to provide a sense of play and learning to the students. This design-based research was carried out in two implementations, in which two different graduate courses were designed using gamification. The design portion of the study was…
Descriptors: Gamification, Play, Learning Strategies, Curriculum Design
Franco-Mariscal, Antonio-Joaquín; Cebrián-Robles, Daniel; Rodríguez-Losada, Noela – Technology, Knowledge and Learning, 2023
Social constructivism is a learning approach in which students actively construct their own knowledge by way of experiences and interactions with others. As such, it is important to highlight both individual and group-based reflection practices in pre-service teacher training as a key aspect for improving teaching practice. This paper presents the…
Descriptors: Gamification, Preservice Teachers, Secondary School Teachers, Science Teachers
Hagge, Julia – Technology, Knowledge and Learning, 2018
Full participation in the twenty-first century requires the skills, strategies, and dispositions necessary to adapt to changing technologies influencing all aspects of life. Online programming communities provide a space for youth to create, collaborate, and share as they engage in computational participation. A recent development in the digital…
Descriptors: Early Adolescents, Computer Science Education, Programming, Communities of Practice