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Showing 1 to 15 of 55 results Save | Export
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Qureshi, Muhammad Asif; Khaskheli, Asadullah; Qureshi, Jawaid Ahmed; Raza, Syed Ali; Yousufi, Sara Qamar – Interactive Learning Environments, 2023
In higher educational institutes, developing classrooms for active learning is becoming a part of comprehensive educational drive for students involving and engaging in learning. For this purpose, influence of social factors on collaborative learning and engagement has been investigated which will influence learning performance of students. The…
Descriptors: Academic Achievement, Learner Engagement, Cooperative Learning, Active Learning
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Guo Su; Jia Sun; Taotao Long; Wenli Chen; Aoxue Mei – Journal of Science Education and Technology, 2025
This study explored the impact of "Argumentation-driven inquiry" (ADI) on primary school students' argumentation performance in a blended synchronous learning environment (BSLE). A total of 159 fifth-grade primary school students (79 from an urban school and 80 from a rural school) participated in this quasi-experimental study. Students…
Descriptors: Persuasive Discourse, Inquiry, Academic Achievement, Synchronous Communication
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Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
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Abdul Rabu, Siti Nazleen; Mohamad, Siti Khadijah; Awwad, Samer A. B.; Ismail, Nurul Halimatul Asmak; Yeen, Kang Seua – Education and Information Technologies, 2023
Inquiry-based learning is a learning-and-teaching approach that allows students to gather and build knowledge of scientific facts by asking questions. To gain an understanding of the impact of such an instruction, this study examines the effectiveness of Video Inquiry-based Cooperative Learning (VICL) and Video Inquiry-based Learning (VIL) on…
Descriptors: Instructional Effectiveness, Inquiry, Active Learning, Video Technology
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Yanyao Deng; Chao Shi – Journal of Applied Research in Higher Education, 2024
Purpose: This study aims to evaluate student motivation before and after the summer internship, in other words, to evaluate whether the summer internship affects male and female motivations differently. Design/methodology/approach: Investigating whether the motivation score predicts grade point average was included by adopting a quantitative…
Descriptors: Student Motivation, Engineering Education, Military Training, Active Learning
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Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
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Hao, Qiang; Barnes, Bradley; Jing, Mengguo – Learning Environments Research, 2021
Prior findings on the effects of active learning environments were limited by both research design and data-analysis techniques, such as lack of controls over confounding factors and misuse of statistical modeling. We (1) investigated the effects of active learning environments on student achievement and motivation and (2) overcame the limitations…
Descriptors: Active Learning, Educational Environment, Physical Environment, Academic Achievement
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
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Wang, Yue; Eysink, Tessa H. S.; Qu, Zhili; Yang, Zhijiao; Shan, Huaming; Zhang, Nan; Zhang, Hai; Wang, Yining – Journal of Educational Computing Research, 2022
This research used a comparative quasi-experimental design to investigate the impacts of an IRS in the ILE on students' academic performance, cognitive load, and satisfaction with the lesson. A total of 31 middle school students were divided into the experimental group and the control group. Mann-Whitney U tests yielded three major results. (1)…
Descriptors: Intelligent Tutoring Systems, Active Learning, Academic Achievement, Cognitive Processes
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Preethi Premkumar; Tony Churchill; Rachael Elward; Arezoo Alford – Psychology Teaching Review, 2024
Student-Centred Active Learning Environment with Upside-down Pedagogies (SCALE-UP) is a set of collaborative learning techniques that are shown to reduce the continuation and awarding gaps between students of Black, Asian and other Minority Ethnicities (BAME) and White students when SCALE-UP is implemented throughout every module in an…
Descriptors: Student Centered Learning, Active Learning, Psychology, Cooperative Learning
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Kiliç, Ismail; Ulu, Melike Özmen – African Educational Research Journal, 2022
Within the achievements of life science, a course in primary education; students are expected to have knowledge and skills about cultural heritage elements in their immediate surroundings, family cooperation and solidarity, the Turkish flag and the National Anthem, Atatürk's childhood, cooperation and participation in group activities, natural…
Descriptors: Student Projects, Active Learning, Elementary Education, Cultural Influences
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Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
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Wipaporn Sasanti; Chulida Hemtasin; Tawan Thongsuk – Anatolian Journal of Education, 2024
This analysis dissects a piece of information into its parts and determines how they interact in constructing a concept. This study focuses on enhancing the analytical thinking skills of grade 6 students in science and technology courses by implementing inquiry-based learning management. The aim is to meet the minimum requirement of 70 percent and…
Descriptors: Inquiry, Active Learning, Thinking Skills, Skill Development
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Bruner, Justin; Affoo, Rebecca; Dietsch, Angela M. – Journal of Learning Spaces, 2022
The goal of this study was to contribute to research on active learning by addressing the problem of disentangling the effects of classroom architecture, student characteristics, and pedagogical design as they relate to student achievement. The study utilized a quasiexperimental design where data was collected on student perceptions of their…
Descriptors: Active Learning, Academic Achievement, Student Characteristics, Classroom Design
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