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Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Deepak Dawar – Information Systems Education Journal, 2024
Learning computer programming is typically difficult for newcomers. Demotivation and learned helplessness have received much attention. Besides the subject's intricacy, low in-class participation has been associated with poor student achievement. This paper presents a follow-up, stage 2 study on the novel instructional technique, Student-Driven…
Descriptors: College Students, Computer Science Education, Required Courses, Elective Courses
Zhong, Baichang; Xia, Liying; Su, Siyu – Education and Information Technologies, 2022
One of the aspects of programming that novices often struggle with is the understanding of abstract concepts, such as variables, loops, expressions, and especially Boolean operations. This paper aims to explore the effects of programming tools with different degrees of embodiment on learning Boolean operations in elementary school. To this end, 67…
Descriptors: Programming Languages, Programming, Novices, Elementary Education
Fay, Derek; Armstrong, Mark; McEldoon, Katherine; Ridley, Julia – Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel is an interactive learning environment intended to help students prepare for…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Dawar, Deepak; Murphy, Marianne – Information Systems Education Journal, 2020
Teaching introductory programming courses to university students who come from a varied set of academic and non-academic backgrounds is challenging. Students who are learning programming for the first time can become easily discouraged leading to procrastination that subsequently can have an unfavorable effect on their learning outcomes, and…
Descriptors: Assignments, Scaffolding (Teaching Technique), Introductory Courses, Programming
Somyürek, Sibel; Brusilovsky, Peter; Çebi, Ayça; Akhüseyinoglu, Kamil; Güyer, Tolga – International Journal of Information and Learning Technology, 2021
Purpose: Interest is currently growing in open social learner modeling (OSLM), which means making peer models and a learner's own model visible to encourage users in e-learning. The purpose of this study is to examine students' views about the OSLM in an e-learning system. Design/methodology/approach: This case study was conducted with 40…
Descriptors: Student Attitudes, Self Evaluation (Individuals), Peer Evaluation, Electronic Learning
Celis Rangel, Jakeline G.; King, Melissa; Muldner, Kasia – ACM Transactions on Computing Education, 2020
Learning to program requires perseverance, practice, and the mindset that programming skills are improved through these activities (i.e., that everyone has the potential to become good at programming). In contrast to an entity mindset, individuals with an incremental mindset believe that ability is malleable and can be improved with effort. Prior…
Descriptors: Intervention, Cognitive Structures, Programming, Learning Activities
Yin, Jiaqi; Goh, Tiong-Thye; Yang, Bing; Xiaobin, Yang – Journal of Educational Computing Research, 2021
This study investigated the impact of a chatbot-based micro-learning system on students' learning motivation and performance. A quasi-experiment was conducted with 99 first-year students taking part in a basic computer course on number system conversion. The students were assigned to a traditional learning group or a chatbot-based micro-learning…
Descriptors: Educational Technology, Technology Uses in Education, Student Motivation, Academic Achievement
Lu, Owen H. T.; Huang, Anna Y. Q.; Tsai, Danny C. L.; Yang, Stephen J. H. – Educational Technology & Society, 2021
Human-guided machine learning can improve computing intelligence, and it can accurately assist humans in various tasks. In education research, artificial intelligence (AI) is applicable in many situations, such as predicting students' learning paths and strategies. In this study, we explore the benefits of repetitive practice of short-answer…
Descriptors: Test Items, Artificial Intelligence, Test Construction, Student Evaluation
Ran Wei – Cogent Education, 2024
The utilisation of the RIASEC Theory, based on the Holland Code, has gained substantial popularity in the realm of career planning. Nevertheless, only a limited number of studies have explored the potential influence of the six personality types identified in the Realistic-Investigative-Artistic-Social-Enterprising-Conventional Theory (RIASEC…
Descriptors: Foreign Countries, Undergraduate Students, Educational Theories, Career Choice
Ahmad, Adnan; Zeshan, Furkh; Khan, Muhammad Salman; Marriam, Rutab; Ali, Amjad; Samreen, Alia – ACM Transactions on Computing Education, 2020
Gamification is the use of game elements in domains other than games. Gamification use is often suggested for difficult activities because it enhances users' engagement and motivation level. Due to such benefits, the use of gamification is also proposed in education environments to improve students' performance, engagement, and satisfaction.…
Descriptors: Educational Games, Educational Objectives, Computer Science Education, Instruction
Masrai, Ahmed; Salam El-Dakhs, Dina Abdel; Al Khawar, Hisham – Language Learning in Higher Education, 2022
The current study aimed to examine the contribution of general and specialist vocabulary knowledge to undergraduate students' academic achievement in university courses which are delivered in English as a medium of instruction (EMI) in non-English speaking countries. To this end, the scores of 106 Arab undergraduates on a general vocabulary test…
Descriptors: Language Tests, Vocabulary Development, Language of Instruction, Teaching Methods
Lukose, Jose; Mammen, Kuttickattu John – Asia-Pacific Forum on Science Learning and Teaching, 2018
Research reports using global data show that the failure rates in introductory programming courses average about 32%. As learners from schools join the university and enrol for different courses, they find the sudden transformation quite challenging. This makes it more challenging for first year university students, especially in difficult courses…
Descriptors: Academic Achievement, Introductory Courses, Programming, Computer Science Education
Moffett, David W. – Online Submission, 2019
The Education Program Provider Chair's objective was to create a student legacy artifact archival retrieval system. The goal was to have the database system operational by Spring Semester, 2019. The purpose of the new system was to house and index student and pre-service candidate product across performance levels reflective of the program's key…
Descriptors: Databases, Computer Science Education, College Faculty, Departments
Desai, Niranjan; Stefanek, George – American Journal of Engineering Education, 2017
Student access to the Internet has made it much easier for students to find solutions to traditional homework problems online and thereby has made this traditional assessment method of monitoring student progress and gauging the assimilation of knowledge in engineering and technology courses less reliable. This paper presents an in-class,…
Descriptors: Academic Achievement, Homework, Technology, Tests
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