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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
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Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
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TuongVan Vu; Martijn Meeter; Abe Hofman; Brenda Jansen; Lucía Magis-Weinberg; Elise van Triest; Nienke van Atteveldt – British Journal of Educational Psychology, 2025
Background: The purported reciprocity between motivation and academic achievement in education has largely been supported by correlational data. Aims: Our first aim was to determine experimentally whether motivation and achievement are reciprocally related. The second objective was to investigate a potential behavioural mediation pathway between…
Descriptors: Learning Motivation, Academic Achievement, Correlation, Undergraduate Students
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Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
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Saba Fazal Firdousi; Cui Yong; Beenish Amir; Ayaan Waqar – Open Education Studies, 2024
The main aim of this research is to study the influence of traditional, online, and hybrid teaching modes on student academic performance. For this purpose, three determinants of perceived satisfaction and academic performance are used to compare student learning outcomes across the different teaching mediums. This is the first study to examine…
Descriptors: Expectation, Teacher Effectiveness, Student Satisfaction, Academic Achievement
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Preethi Premkumar; Tony Churchill; Rachael Elward; Arezoo Alford – Psychology Teaching Review, 2024
Student-Centred Active Learning Environment with Upside-down Pedagogies (SCALE-UP) is a set of collaborative learning techniques that are shown to reduce the continuation and awarding gaps between students of Black, Asian and other Minority Ethnicities (BAME) and White students when SCALE-UP is implemented throughout every module in an…
Descriptors: Student Centered Learning, Active Learning, Psychology, Cooperative Learning
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Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Guo Su; Jia Sun; Taotao Long; Wenli Chen; Aoxue Mei – Journal of Science Education and Technology, 2025
This study explored the impact of "Argumentation-driven inquiry" (ADI) on primary school students' argumentation performance in a blended synchronous learning environment (BSLE). A total of 159 fifth-grade primary school students (79 from an urban school and 80 from a rural school) participated in this quasi-experimental study. Students…
Descriptors: Persuasive Discourse, Inquiry, Academic Achievement, Synchronous Communication
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Qureshi, Muhammad Asif; Khaskheli, Asadullah; Qureshi, Jawaid Ahmed; Raza, Syed Ali; Yousufi, Sara Qamar – Interactive Learning Environments, 2023
In higher educational institutes, developing classrooms for active learning is becoming a part of comprehensive educational drive for students involving and engaging in learning. For this purpose, influence of social factors on collaborative learning and engagement has been investigated which will influence learning performance of students. The…
Descriptors: Academic Achievement, Learner Engagement, Cooperative Learning, Active Learning
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Levine-West, Glenn; Lam, Yeana; Schaeffer, Gordon – L2 Journal, 2023
We report on a survey study of a group of U.S. students studying abroad in 22 different countries in the fall of 2021 and spring of 2022 (N = 261), as universities around the world began returning to in-person instruction but where a good deal of instruction was still conducted online or in some hybrid modality and where a range of COVID-19…
Descriptors: Study Abroad, College Students, COVID-19, Pandemics
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Zoya Adeel; Stefan M. Mladjenovic; Sara J. Smith; Pulkit Sahi; Abhay Dhand; Sarah Williams-Habibi; Kate Brown; Katie Moisse – Canadian Journal for the Scholarship of Teaching and Learning, 2023
Some university students face barriers to learning in physical classrooms, while others are reluctant to return to in-person learning environments because of COVID-19. Hybrid-flexible (HyFlex) learning environments give students the option to participate in-person or virtually, but there are concerns about student engagement and success. In this…
Descriptors: Learner Engagement, Academic Achievement, Blended Learning, Student Attitudes
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Vitaly Brazhkin; Joshua K. Strakos – Intersection: A Journal at the Intersection of Assessment and Learning, 2023
Research on multi-attempt online assessments is sparse and inconclusive and lacks the voice of students. To help bridge the gap, this paper analyzes student survey data across multiple supply chain management classes. The results show that students prefer three attempts on quantitative assessments. The preferences do not depend on age, gender or…
Descriptors: Student Attitudes, Tests, Online Systems, Feedback (Response)
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