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Mark Critchley; Irmgard Wanner; Sabina Schaffner – Language Learning in Higher Education, 2025
This paper presents the findings of a survey on research activities and research cultures across the CercleS network. The survey was conducted under the auspices of the CercleS Focus Group on Leadership and Management and aimed to explore the scope of research in Language Centres; the links between institutional factors such as staff contracts and…
Descriptors: Organizational Culture, Second Language Learning, Second Language Instruction, Research
Speights, Sabrina L.; Dunn, Alexandra M. – Management Teaching Review, 2023
Decision-making is a critical topic in any management and organizational behavior course. Navigating and understanding the various processes and influences on decision-making, however, can be complicated. This article revises and expands on a common "employee ranking" format activity. It uses in-class student data to systematically…
Descriptors: Data Use, Decision Making, Business Administration Education, Class Activities
VanMeter, Rebecca A.; Vander Schee, Brian A. – Marketing Education Review, 2021
Active learning engages students where they enjoy the learning process and gain a better understanding of course content. Active learning, such as an in-class game, can mitigate inattentive listening to material presented in a traditional lecture format. The Merch Game is an innovative, in-class retail simulation game that uses student…
Descriptors: Merchandising, Active Learning, Business Administration Education, Game Based Learning
Endress, Tobias; Pussep, Anton; Schief, Markus – Journal of International Education in Business, 2023
Purpose: This study aims to investigate an integrated approach that stimulates engagement and interaction in the online learning environment. A simulation game was developed to support the specific learning objectives (LOs) of the lecture and give students the opportunity to apply relevant practical skills (management and group decision-making).…
Descriptors: Video Games, Educational Games, Learner Engagement, Business Administration Education
Fandos-Herrera, Carmina; Herrando, Carolina; Jiménez Martínez, Julio; Pina, José Miguel – Education & Training, 2023
Purpose: Traditional teaching strategies are making way for a more collaborative learning style, where students play active roles in their learning process. This work focuses on the discussant role activity in the market research subject in a business administration bachelor's degree as a way of empowering students' role. The discussant activity…
Descriptors: Student Centered Learning, Cooperative Learning, Undergraduate Students, Bachelors Degrees
Sna Farooqi; Fakhra Naeem – Advanced Education, 2023
Purpose: This research confirms that an e-learning method such as the flipped classroom model improves active learning through students' engagement, critical thinking, and preparation for class. The research shows that when students were engaged in the class, liked learning new material, and were interested in it, they were more emotionally…
Descriptors: Flipped Classroom, Learner Engagement, Electronic Learning, Teaching Methods
Marie Elaine Gioiosa; Cathryn M. Meegan; Jill M. D'Aquila – Higher Education, Skills and Work-based Learning, 2024
Purpose: Given the implementation of a new Certified Public Accountant (CPA) licensure exam and the CPA Evolution Model Curriculum, accounting educators must integrate more advanced skills in their coursework. We illustrate how a commonly-used project in accounting classes, which teaches technical accounting content, can address skills and…
Descriptors: Accounting, Business Administration Education, Skill Development, Business Schools
Huels, Brian; Weber, Jill – Journal of Education for Business, 2021
This research presents an in-class activity and accompanying homework assignment designed to encourage students to engage in critical thought about managerial decisions made by a real-world company that appeared on the hit reality show "Shark Tank." This alternative approach to teaching cost-volume-profit (CVP) analysis helps students…
Descriptors: Class Activities, Critical Thinking, Administration, Decision Making
Wang, Jing; Tsiligiris, Vangelis; Hartley, Robert – Accounting Education, 2019
This paper evaluates ways of instilling project management skills into accounting-based learning by the use of an iterative A3 planner to plan, monitor and review assignment progress. The application of an A3 planner to facilitate a project-based learning (PBL) group assignment in undergraduate accounting education has been critically evaluated in…
Descriptors: Accounting, Business Administration Education, Active Learning, Student Projects
Aho, Wayne; Wright, Ed; Marvel, Jon – International Journal for Business Education, 2020
Experiential, project-based learning is widely endorsed as an effective pedagogy for enhancing the understanding of theory, increasing critical thinking skills, and preparing students for future roles as contributing employees. Likewise, the use of online classes at universities is becoming popular. A logical evolution of course venues would be…
Descriptors: Experiential Learning, Active Learning, Student Projects, Online Courses
Aho, Wayne; Cagle, Wendy; Marvel, Jon; Smith, Michael; Wright, Edward – International Journal for Business Education, 2021
Project-based experiential business education seeks to provide students with lessons that are meaningful, practical, and enduring. While previous research has sought to understand how students and faculty members react to such educational experiences, it is also important to understand the perceptions of the business clients who engage with…
Descriptors: Student Projects, Active Learning, Experiential Learning, Business Administration Education
Liao, Weiwen; Kilcoyne, Margaret S.; Parker, Carmella; Perez-Mira, Begona; Jones, Connie; Woods, Lynn – Journal of Global Education and Research, 2019
To meet the needs of and preparing graduates to enter the 21st century business environment, higher education institutions have realized global learning is now an essential part of the knowledge and skill sets needed by business graduates. Global competency is no longer a luxury. This article describes how a regional higher education institution…
Descriptors: Learner Engagement, Global Approach, College Students, Active Learning
Wilson, Shellyanne – INFORMS Transactions on Education, 2020
The Tangibles in Operations Strategy (TANGOS) exercise provides students with the direct experience of designing a firm's operations function. Specifically, students must engage in decision making with respect to the structural decision areas in a firm's operations strategy, by considering the firm's product strategy and span of control, process…
Descriptors: Educational Games, Experiential Learning, Active Learning, Design
Yanson, Regina; Mann, Melissa J. – Management Teaching Review, 2020
This article provides an overview of job design and offers an experiential teaching exercise to help students develop a better comprehension of job design and redesign, as well as learn the importance and challenges of such undertakings. Understanding the core elements of job design is especially important because job design serves as the…
Descriptors: Job Development, Teaching Methods, Class Activities, Active Learning
Kussmaul, Clif – Information Systems Education Journal, 2020
This case describes a classroom activity that explores a fictional software product company to help students learn about ways that businesses make money from software, including Free & Open Source Software (FOSS). The activity shows how a company might evolve through different business models, but does not imply that some models are always…
Descriptors: Class Activities, Computer Software, Computer Science Education, Inquiry