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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Asiabanpour, Bahram – Contemporary Issues in Education Research, 2010
In this paper a novel outreach approach to high school students to familiarize them with engineering functions and methods is explained. In this approach students participated in a seven days research camp and learned many engineering skills and tools such as CAD solid modeling, finite element analysis, rapid prototyping, mechanical tests, team…
Descriptors: High School Students, Engineering, Active Learning, Student Projects