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Andrew Olewnik; Randy Yerrick; Mike Eastman – European Journal of Engineering Education, 2024
This study explores students' initial engagement with ill-structured problems before and after the introduction of engineering problem typology as a framework for problem engagement and reflection. Using problem discussions, debrief interviews, and qualitative analysis of written artifacts, we considered observed changes to students' initial…
Descriptors: Undergraduate Students, Engineering Education, Problem Solving, Classification
Eva Oller; Marta Peña; Noelia Olmedo-Torre – Journal of Technology and Science Education, 2024
The application of Project-Based Learning (PBL) in a Reinforced Concrete course through the development of a real-life civil engineering project from its conception, as a coursework, is a challenged experience for students. As long as the coursework evolves, students develop real ways to think as an engineer and they work in an environment similar…
Descriptors: Active Learning, Student Projects, Civil Engineering, Construction (Process)
Rui M. Lima; Valquíria Villas-Boas; Filomena Soares; Olga S. Carneiro; Paulo Ribeiro; Diana Mesquita – European Journal of Engineering Education, 2024
This study aims to propose a method for mapping the implementation of active learning approaches by quantifying engineering teachers' self-perception. It also seeks to examine the correlations between the implementation of active learning approaches and training, as well as publications focused on active learning. To conduct the study, active…
Descriptors: Engineering Education, Active Learning, Student Projects, Higher Education
Yanyao Deng; Chao Shi – Journal of Applied Research in Higher Education, 2024
Purpose: This study aims to evaluate student motivation before and after the summer internship, in other words, to evaluate whether the summer internship affects male and female motivations differently. Design/methodology/approach: Investigating whether the motivation score predicts grade point average was included by adopting a quantitative…
Descriptors: Student Motivation, Engineering Education, Military Training, Active Learning
Mäkiö, Elena; Azmat, Freeha; Ahmad, Bilal; Harrison, Robert; Colombo, Armando Walter – European Journal of Engineering Education, 2022
Cyber-physical systems (CPS) are increasingly used in manufacturing, transportation, health, and other industries. To develop these complex interdisciplinary systems, highly qualified CPS engineers are required who possess sound engineering knowledge and excellent transferable skills. Academic institutions offer a range of modules and curricula to…
Descriptors: Teaching Methods, Engineering Education, Holistic Approach, Automation
Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
Kahangamage, Udaya; Leung, Randolph C. K. – International Journal of Technology and Design Education, 2020
This paper presents details of remodelling of an engineering design subject to enhance students' learning outcome. The subject is offered for second year mechanical engineering undergraduates in the first semester of the academic year. The basic objective of the subject is to introduce the engineering design practice and to build up the essential…
Descriptors: Undergraduate Students, Engineering Education, Design, Student Projects
Pinto, Carla M. A.; Mendonça, Jorge; Nicola, Susana – Open Education Studies, 2022
The School of Engineering of the Polytechnic of Porto (ISEP) has embraced the DrIVE-MATH project, since September 2017. Active-learning (AL) techniques were implemented in several Math courses, namely Linear Algebra and Analytic Geometry, Probability and Statistics, Statistical Models, Computational Mathematics, and Differential and Integral…
Descriptors: Mathematics Education, Engineering Education, Technical Institutes, Active Learning
ICT Engineering Students' Perceptions on Project-Based Online Learning in Community of Inquiry (CoI)
Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
Zhu, Jiabin; Hu, Yu; Li, Yike; Zhang, Zhinan; Li, Wanqi – European Journal of Engineering Education, 2022
Internationally, challenges were raised towards engineering education concerning the industry's widespread questioning of the lack of practical skills of engineering graduates. Scholars in engineering educational research have tried to better understand professional engineers' practices so as to inform engineering education. Concerning the lack of…
Descriptors: Prior Learning, Engineering, Technical Occupations, Work Experience
Oguz Unver, Ayse; Okulu, Hasan Zuhtu – International Journal of Research in Education and Science, 2022
One of the most challenging tasks for teachers in projects is to develop creative ideas. Due to the linear system perspective of education, fostering students' creativity is restricted. However, engineering design and scientific process skills that comprise creativity have an iterative structure. An iterative process-oriented education enables…
Descriptors: Science Instruction, Engineering Education, Teaching Methods, Creativity
Larson, James; Jordan, Shawn S.; Lande, Micah; Weiner, Steven – IEEE Transactions on Education, 2020
Contribution: This article shares the learning ecosystem of a project-based embedded systems course, identifying course elements that support self-directed learning and how assignments guide students toward becoming adaptive experts. Background: The technology advances while the fundamentals of electrical engineering remain static. Educators can…
Descriptors: Active Learning, Student Projects, Undergraduate Students, Engineering Education
Parks, Melissa – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
Maximizing classroom time to include meaningful content-based learning with fun engaging activities that simultaneously challenge and encourage students is a hallmark of a successful school day. This article shares one instructional approach that does a model eliciting activity (MEA). A MEA is a real-world, problem-based scenario framed around a…
Descriptors: Elementary School Science, Teaching Methods, Problem Based Learning, Letters (Correspondence)
Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students