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Hilton, Dale; Levine, Arielle; Zanetis, Janet – Journal of Museum Education, 2019
Little research is available concerning the use of technology to connect non-mobile senior adults with museums. This paper explores the viability of Interactive Virtual Learning (IVL) programs to gauge the interests, preferences, and needs of the older adults. The authors drew from personal experiences presenting such programs to seniors and held…
Descriptors: Older Adults, Adult Education, Museums, Computer Simulation
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
Maher, Thomas G. – 1993
A general evaluation design was developed to examine the effectiveness of a computer-based, multimedia simulation test on California smog check mechanics. The simulation test operated on an Apple Macintosh IIci, with a single touchscreen color monitor controlling a videodisc player; it had three parts: introduction-tutorial-help, data, and test.…
Descriptors: Adult Education, Auto Mechanics, Comparative Analysis, Computer Assisted Testing