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Paxton, Moragh; Frith, Vera; Kelly-Laubscher, Roisin; Muna, Natashia; van der Merwe, Mathilde – Higher Education Research and Development, 2017
Internationally, there has been increasing emphasis on the teaching of the academic literacies, particularly reading and writing, in higher education institutions. However, recent research is highlighting the need for more explicit teaching of multimodal forms of communication, such as the visual literacies, in undergraduate courses in a wide…
Descriptors: Higher Education, Biological Sciences, Earth Science, Visual Literacy
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Farooq, Omer; Matteson, Miriam – Journal of Education for Library and Information Science, 2016
Online enrollments in U.S. higher education programs continue to grow, a trend that is also seen in LIS education where in some cases entire MLIS programs are being offered online. Synchronous online seminar-style courses present interesting challenges for both radical inclusion and innovation. This qualitative case study explored the…
Descriptors: Qualitative Research, Case Studies, Online Courses, Educational Opportunities
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Brown, Thomas Wade; Killingsworth, Kenneth; Alavosius, Mark P. – International Journal of Teaching and Learning in Higher Education, 2014
This paper describes "interteaching" as an evidence-based method of instruction. Instructors often rely on more traditional approaches, such as lectures, as means to deliver instruction. Despite high usage, these methods are ineffective at achieving desirable academic outcomes. We discuss an innovative approach to delivering instruction…
Descriptors: Best Practices, Instructional Innovation, Teaching Methods, Educational Practices
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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
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Macías, Ana H.; da Luz Fontes, Ana Areas; Kephart, Kerrie; Blume, María – TESOL Journal, 2013
The authors report on an exploratory pilot project implemented in a large city on the U.S.-Mexico border. The project focuses on a curricular design in a secondary school where beginning-level English as a second language students are taught English language arts in Spanish. The researchers sought to determine whether these students made greater…
Descriptors: English Language Learners, English (Second Language), Instructional Effectiveness, Performance Factors