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Sandra Yuen; Gaya Arasaratnam; Cheryl Washburn – Journal of College Student Mental Health, 2024
This paper examines embedded counseling programs across ten Post-Secondary Canadian counseling centers. We highlight common drivers for developing embedded counseling programs, commonalities and differences across programs, successes and challenges in implementation, and recommend a common set of metrics. Our overview demonstrates variability in…
Descriptors: College Students, School Counseling, Mental Health, Guidance Centers
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Ruiz Rosendo, Lucía; Barghout, Alma; Martin, Conor H. – Interpreter and Translator Trainer, 2021
The present study aims to investigate the effectiveness of a training programme targeted at United Nations (UN) staff interpreters who go on field missions. The UN deploys staff interpreters to ensure effective multilingual communication in field missions. Whilst being professional interpreters, however, these interpreters do not have any formal…
Descriptors: Translation, International Organizations, Language Processing, Second Languages
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Doyle, Antoinette; Li, Ling – SAGE Open, 2021
Family-focused early learning programs aim to assist parents in supporting their young children language and literacy development. This study examined program access and learning opportunities for diverse families across a wide range of community-based settings in one eastern Canadian province. As well, the study examined practitioners'…
Descriptors: Foreign Countries, Program Effectiveness, Access to Education, Community Programs
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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation