NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hong Zhu; Siqi Hu; Zhizai Dai – Studies in Higher Education, 2024
The impact of aggressive humor on workplace dynamics has been extensively examined; however, its implications for university students remain underexplored. Drawing on frustration--aggression theory, this study aims to uncover the consequences of peer-aggressive humor and its relationship with cyberbullying behavior. We employed a 2 (peer…
Descriptors: Bullying, Peer Relationship, Humor, Aggression
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Maroof, Rana Saeed; Salloum, Said A.; Hassanien, Aboul Ella; Shaalan, Khaled – Interactive Learning Environments, 2023
This study seeks to explore the effect of fear emotion on students' and teachers' technology adoption during COVID-19 pandemic. The study has made use of Google Meet© as an educational social platform in private higher education institutes. The data obtained from the study were analyzed by using the partial least squares structural equation…
Descriptors: COVID-19, Pandemics, Fear, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Connolly, Toni; Willis, Jill; Lloyd, Margaret – Studies in Continuing Education, 2019
There has been a progressive move towards the adoption of social media in formal post compulsory learning. This qualitative study evaluated the readiness of teachers and students to use Facebook to enhance learning in a tertiary vocational setting in Australia despite a lack of support from the institute. Readiness was understood to be the balance…
Descriptors: Social Media, Teaching Methods, Vocational Education, Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Nussli, Natalie; Oh, Kevin – International Journal of Virtual and Personal Learning Environments, 2018
This article focuses on developing guidelines for the effective facilitation of avatar-based group discussions. This qualitative inquiry is guided by an investigation of (1) social affordances of avatar-based discussions, with an emphasis on social and physical presence, (2) strategies to help establish rapport with other avatars, and (3) the…
Descriptors: Guidelines, Computer Simulation, Synchronous Communication, Computer Mediated Communication