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What Works Clearinghouse Rating
Chi Dat Lam – ProQuest LLC, 2023
In everyday life, humans rely on working memory (WM) processes to make sense of relationships between linguistic elements that are not linearly adjacent. For example, to understand the sentence "The dog that the cat chased is cute," we encode the referent "the dog" into WM, maintain and retrieve it after reading the verb…
Descriptors: Short Term Memory, Language Processing, Sentence Structure, Reading Comprehension
Emily Cort; T. N. Kirk – International Journal of Kinesiology in Higher Education, 2024
Concussions are a common occurrence in adolescent sports. While scholarly literature has documented concussion symptoms and their implications, intrinsic and extrinsic factors that may contribute to an athlete's decision to return to play (RTP) following concussion have received less attention. The purpose of this study was to investigate the…
Descriptors: Head Injuries, Brain, Females, Team Sports
Yakuwa, Marina Sayuri; Pancieri, Letícia; Neill, Sarah; de Mello, Débora Falleiros – SAGE Open, 2022
To analyze mothers' understanding of child brain development and their stimulus practices with children in the first months of life. Qualitative research, with 18 Brazilian mothers, over 18 years of age, used semi-structured interviews to identify their perspectives on important healthcare outcomes, based on reflexive thematic analysis. Mother's…
Descriptors: Foreign Countries, Mothers, Concept Formation, Brain
Bojana Šarkic; Jacinta Mary Douglas; Andrea Simpson – Perspectives of the ASHA Special Interest Groups, 2024
Purpose: Understanding the wide-ranging effects of traumatic brain injury (TBI), including posttraumatic auditory and vestibular disturbances, is an essential part of shaping audiology students' readiness for clinical practice. Several recent audiology studies revealed discrepancies in knowledge and application among practicing audiologists in…
Descriptors: Head Injuries, Brain, Auditory Perception, Neurological Impairments
Arenillas-Alcón, Sonia; Ribas-Prats, Teresa; Puertollano, Marta; Mondéjar-Segovia, Alejandro; Gómez-Roig, María Dolores; Costa-Faidella, Jordi; Escera, Carles – Developmental Science, 2023
Fetal hearing experiences shape the linguistic and musical preferences of neonates. From the very first moment after birth, newborns prefer their native language, recognize their mother's voice, and show a greater responsiveness to lullabies presented during pregnancy. Yet, the neural underpinnings of this experience inducing plasticity have…
Descriptors: Prenatal Influences, Neonates, Music, Speech
Willis, Athena S. – ProQuest LLC, 2023
Recent research shows that deaf signers show increased behavioral and neural sensitivity to certain types of movement, such as biological motion, human actions, and signing avatars. However, other work suggests that in deaf signers exposed to signed language before age five, the mirror mechanism has minimal involvement during the perception of…
Descriptors: Deafness, Sign Language, Young Children, Cognitive Processes
Chalki, Panagiota; Tsiara, Angeliki; Mikropoulos, Tassos A. – Themes in eLearning, 2019
A number of models, methodologies and conceptual frameworks have been proposed on how to design digital educational games aiming at better learning outcomes, while offering a fun experience. Our study combines two different methods, namely Delphi study and electroencephalograms (EEG), in order to provide an integrated digital educational game…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Models
Yang, Xiaozhe; Cheng, Pei-Yu; Lin, Lin; Huang, Yueh Min; Ren, Youqun – Journal of Educational Computing Research, 2019
The creativity of the brain is usually measured by one's creative behavior or activity. This study explores connections between an individual's creative behavior and his or her creative brain by asking each participant to design an open-ended virtual product in an integrated system consisting of virtual reality and brainwaves. The results show a…
Descriptors: Creativity, Creative Thinking, Brain, Attention
Liu, Xinyang; Ardakani, Saeid Pourroostaei – Education and Information Technologies, 2022
The purpose of this study is to propose an e-learning system model for learning content personalisation based on students' emotions. The proposed system collects learners' brainwaves using a portable Electroencephalogram and processes them via a supervised machine learning algorithm, named K-nearest neighbours (KNN), to recognise real-time…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Artificial Intelligence
Zhang Yingbin; Paquette, Luc; Baker, Ryan S.; Ocumpaugh, Jaclyn; Bosch, Nigel; Biswas, Gautam; Munshi, Anabil – Journal of Learning Analytics, 2021
Confusion may benefit learning when it is resolved or partially resolved. Metacognitive strategies (MS) may help learners to resolve confusion when it occurs during learning and problem solving. This study examined the relationship between confusion and MS that students evoked in Betty's Brain, a computer-based learning-by-modelling environment…
Descriptors: Metacognition, Brain, Grade 6, Emotional Response
Cladis, Andrea E. – E-Learning and Digital Media, 2020
Technology is an all-encompassing aspect of life in the 21st century. Its existence has implications on how communication occurs, education is shaped, knowledge is spread, and ideas are formulated. There is a significant shift taking place in society as we become more accustomed to existing in a digital world. Digital natives, young people who…
Descriptors: Influence of Technology, Language, Creativity, Critical Thinking
Ohio Coalition for the Education of Children with Disabilities, 2022
Children's ways of learning are as different as the colors of the rainbow. All children have different personalities, preferences and tastes; they all have a certain way they prefer to learn. Teachers and parents need to be aware of and value these differences. Children's brains develop faster from birth to age three than any other time, and more…
Descriptors: Educational Environment, Brain, Learning Processes, Intelligence Quotient
Zielinski, Dianne – International Journal of Game-Based Learning, 2019
As part of a final project for a general psychology course, students were required to play a game, either digital/video or on a board. Students selected their own games, and were asked to identify psychological principles in their game play. Topics included the brain, sensation and perception, human development, learning, motivation, intelligence,…
Descriptors: Games, Concept Formation, College Students, Psychology
McNair, Ellen L. – Knowledge Quest, 2017
The creation and identification of high-yield practices for empowering students to think, wonder, and own their learning is a high priority for school librarians who value instructional leadership. Future-ready librarians are working to create flexible learning environments in which their students design solutions, consider possibilities, and…
Descriptors: Teaching Methods, Librarians, Role, Inquiry
Patten, Kathryn E.; Campbell, Stephen R. – Themes in Science and Technology Education, 2016
Although research on Emotion Regulation (ER) is developing at a rapid rate, much of it lacks a clear theoretical framework and most focuses on a narrow set of ER strategies. This work presents the details of a pilot project, the Neuro Emotional Literacy Program (NELP), designed for parents and based on the Somatic Appraisal Model of Affect (SAMA).…
Descriptors: Emotional Response, Affective Behavior, Questionnaires, Parents