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Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software
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Dowds, Susan J. Parault; Haverback, Heather Rogers; Parkinson, Meghan M. – Journal of Experimental Education, 2016
This study aimed to determine which types of context clues exist in children's texts and whether it is possible for experts to identify reliably those clues. Three experienced coders used Ames' clue set as a foundation for a system to classify context clues in children's text. Findings showed that the adjustments to Ames' system resulted in 15…
Descriptors: Childrens Literature, Cues, Classification, Coding
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Meyer, Meredith; Gelman, Susan A.; Stilwell, Sarah M. – Language Learning and Development, 2015
Generic noun phrases, or generics, refer to abstract categories ("Dogs" bark) rather than particular individuals ("Those dogs" bark). Study 1 investigated how parents use gestures in association with generic versus particular reference during naturalistic interactions with their 2- and 3-year-old children. Parents provided…
Descriptors: Cues, Nonverbal Communication, Undergraduate Students, Nouns