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Lei Gao; Morris Siu-Yung Jong; Ching-Sing Chai; Oi-Lam Ng – International Journal of STEM Education, 2025
Background: To become qualified engineers, undergraduates must develop a contextualized epistemic cognition (EC) during the engineering design process (EDP), but little is known about their EC in the authentic EDP. This study aimed to gain an in-depth understanding of the EC and reported epistemic changes of undergraduate engineering students who…
Descriptors: Undergraduate Students, Student Attitudes, Epistemology, Cognitive Processes
Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Siggard, Reagan; Dupin-Bryant, Pamela A.; Mills, Robert J.; Olsen, David H. – Journal of Information Systems Education, 2022
The SQL-Explore Learning Module detailed in this teaching tip provides an opportunity for students to apply database course knowledge beyond solving traditional pre-determined Structured Query Language (SQL) coding questions. In this unique constructivist activity using the apropos 5E Instructional Model, students explore tables to locate data…
Descriptors: Programming Languages, Databases, Coding, Tables (Data)
Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
Hamid Sanei; Jennifer B. Kahn; Rabia Yalcinkaya; Shiyan Jiang; Changzhao Wang – Journal of Science Education and Technology, 2024
Data and computational literacies empower youth to be active participants and future leaders in our increasingly data-driven society. We conducted a design-based research project in which a small group (n = 5) of high school youth from diverse backgrounds learned how to code and create data visualizations and stories with public data about climate…
Descriptors: Coding, Data Use, Science and Society, Story Telling
What Works Clearinghouse, 2023
The appendices accompany the full report "Using Bayesian Meta-Analysis to Explore the Components of Early Literacy Interventions. WWC 2023-008," (ED630495), which pilots a new taxonomy developed by early literacy experts and intervention developers as part of a larger effort to develop standard nomenclature for the components of literacy…
Descriptors: Bayesian Statistics, Meta Analysis, Early Intervention, Literacy
Werth, Alexandra; West, Colin G.; Lewandowski, H. J. – Physical Review Physics Education Research, 2022
Over the last decade, course-based undergraduate research experiences (CUREs) have been recognized as a way to improve undergraduate science, technology, engineering, and mathematics education by engaging students in authentic discovery. CUREs have been shown to have positive benefits similar to traditional undergraduate research experiences;…
Descriptors: Physics, Science Instruction, COVID-19, Pandemics
Hu, Yuhang; Plonsky, Luke – Second Language Research, 2021
Statistical tests carry with them a number of assumptions that must be checked. Failing to do so and to report the results of such preliminary analyses introduce a potential threat to the internal validity of a study and to our ability as consumers to put faith in study findings. This article systematically examines the reporting of checks on…
Descriptors: Second Language Learning, Second Language Instruction, Periodicals, Language Research
Hébert, Cristyne; Jenson, Jennifer – Discourse: Studies in the Cultural Politics of Education, 2020
Making and maker spaces have attracted increasing attention as potential sites for supporting K-12 student learning in science, technology, engineering, and mathematics (STEM) and as a means of competency development for computational and design thinking as well as technological literacy. While interest in making and maker spaces is high, little…
Descriptors: Textiles Instruction, Entrepreneurship, Learning Processes, STEM Education
Cuevas, Joshua; Dawson, Bryan L. – Theory and Research in Education, 2018
This study tested two cognitive models, learning styles and dual coding, which make contradictory predictions about how learners process and retain visual and auditory information. Learning styles-based instructional practices are common in educational environments despite a questionable research base, while the use of dual coding is less…
Descriptors: Cognitive Processes, Cognitive Style, Models, Comparative Analysis
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Faraon, Montathar; Rönkkö, Kari; Wiberg, Mikael; Ramberg, Robert – Education and Information Technologies, 2020
As information technology continues to evolve rapidly in society, coding skills become increasingly essential to develop. The purpose of this article is to examine differences between the learner-centered and sociocultural approaches when teaching and learning coding in higher education. A quasi-experiment was applied over six academic semesters…
Descriptors: Higher Education, Computer Science Education, Computer System Design, Web Sites
Eberbach, Catherine; Crowley, Kevin – Journal of the Learning Sciences, 2017
How do children begin to make the transition from seeing the natural world to scientifically observing the natural world? This study explored how differences in parent conversational strategies and disciplinary knowledge impact children's experience observing biological phenomena during shared informal learning. A total of 79 parent-child pairs…
Descriptors: Plants (Botany), Parent Child Relationship, Gardening, Recreational Facilities

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