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Lan, Yu-Ju; Hsian, Indy Y. T.; Shih, Mei-Feng – Educational Technology & Society, 2018
This current study aimed at creating a 3D virtual environment on Second Life particularly for special education students to enhance their first language, Mandarin, learning in vocabulary and sentence structures. Four students aged between 8 and 9 participated in this research. In addition to their inherent disabilities (mild autism spectrum…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Mandarin Chinese
Cox, A. – National Professional Development Center on Autism Spectrum Disorders, 2018
This evidence-based practice overview on Video Modeling (VM) includes the following components: (1) Overview: A quick summary of salient features of the practice, including what it is, who it can be used with, what skills it has been used with, and settings for instruction; (2) Evidence-base: The "VM Evidence-base" details the NPDC…
Descriptors: Evidence Based Practice, Intervention, Autism, Pervasive Developmental Disorders
Beisser, Sally Rapp; Gillespie, Catherine Wilson; Thacker, Valerie Marsh – Gifted Child Quarterly, 2013
The purpose of this study was to explore the concept of play through the eyes of talented and gifted (TAG) fifth- and sixth-grade students. Three focus groups consisting of fifth- and sixth-grade TAG students were conducted in one urban, one suburban, and one rural school district in the Midwest. Students were asked to describe the value of play…
Descriptors: Academically Gifted, Student Attitudes, Play, Rural Schools
Ives, Eugenia A. – Online Submission, 2012
The purpose of this study was to examine and better understand the social cognitive effects of digital technology on teenagers' brains and their socialization processes, as well as to learn best practices with regard to digital technology consumption. An extensive literature review was conducted on the social cognitive effects of digital…
Descriptors: Influence of Technology, Computer Uses in Education, Web 2.0 Technologies, Computer Literacy