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Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
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Bush, H. Francis; Squire, James; Sullivan, Gerald; Walsh, Vonda; English, Anthony; Bolen, Rosie – Contemporary Issues in Education Research, 2008
E-learning has become a mainstream educational opportunity, as noted in "U.S. News & World Report." Further, differences among college students have been documented in various disciplines. An experiment was conducted to determine the effects of network latency on pedagogical efficacy based on the students who were classified as in…
Descriptors: Comparative Analysis, Efficiency, Humanities, Networks