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Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Karkoub, Mansour; Yang, Chun-Lin; Karkoub, Wael; Raslan, Moustafa – Advances in Engineering Education, 2020
For many years, educators have been developing tools and techniques to improve the learning process in higher education; however, the vast majority of these do not focus directly on deep learning. In this work, an innovative teaching/learning tool is presented which focuses on deep learning of some engineering skills and principles. The tool is…
Descriptors: Engineering Education, Learning Processes, Higher Education, Teaching Methods
Lockwood, Meghan – AERA Online Paper Repository, 2017
While discussion protocols can provide helpful structures for conversations about data and other collaborative work, some drawbacks have been noted; for example, protocols can preclude discussion about important topics that are not within the scope of the protocol. Prior research has not yet explored how educators' personal identities and…
Descriptors: Data Use, Decision Making, Teacher Attitudes, Gender Differences
Hains-Wesson, Rachael; Campbell, Angela – Issues in Educational Research, 2014
This study examines participants' responses to first year students' street performances as a non-placement work-integrated learning (WIL) activity over a two year period. The purpose of the study was to determine: (1) community perception, (2) continuous improvement, and (3) future needs. Data was collected through surveying participants'…
Descriptors: Student Experience, Art Activities, Art Education, Needs
Levine, Esther Zager – 1992
This practicum sought to improve the education of six learning-disabled and five at-risk ninth-grade students in English, science, and social studies classes, by implementing a collaborative consultation model which involved having individual teachers work collaboratively with a resource room teacher. Targeted students were given the O'Brien…
Descriptors: Cognitive Style, Consultation Programs, Cooperative Planning, Educational Cooperation
Eicher, Josephine T. – 1995
This practicum was designed to help five bright but underachieving fourth grade students in four classes regain their enthusiasm for learning through a multi-pronged approach with parents, students, classroom teachers, and specialists. Two workshops on learning styles and differentiated instruction were held for classroom teachers. Communication…
Descriptors: Attitude Change, Cognitive Style, Gifted, Grade 4
Gilbertson, Alan; And Others – 1994
These materials were developed as part of Wisconsin's tech prep initiative. The 25-page report describes how approximately 500 secondary and postsecondary educators who would be responsible for the initial development, implementation, and assessment of the state's grade 11-14 integrated/applied curricula attended a 2-day training workshop in…
Descriptors: Articulation (Education), Behavioral Objectives, Child Development, Cognitive Style
Palladino, Dolores – 2000
Designed for learning managers in a vocational preparatory instruction (VPI) lab, this three-part Workplace Readiness module provides teaching strategies they can use with students to: identify vocational interest and aptitude in making career choices; demonstrate job acquisition and job retention skills; and apply Secretary's Commission on…
Descriptors: Adult Education, Classroom Techniques, Cognitive Style, Course Selection (Students)

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