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Taha, Nashrawan; Dahabiyeh, Laila – Education and Information Technologies, 2021
The rapid technological developments associated with the decrease in the cost of smartphones made the latter more accessible and convenient to be used. In an educational setting, students are increasingly bringing their smartphones to classrooms, this could have serious security implications, particularly when students are less aware of smartphone…
Descriptors: College Students, Information Security, Knowledge Level, Comparative Analysis
Salih Kubilay Karatay; Hasan Bakirci; Sinan Bülbül – Education and Information Technologies, 2024
The aim of this study is to examine the effect of mobile learning supported science teaching on eighth grade students' Science, Technology, Engineering and Mathematics fields and Information Technologies Self-Efficacy and to determine students' views on this process. For this purpose, a quasi-experimental design with pre-test post-test control…
Descriptors: Telecommunications, Handheld Devices, Comparative Analysis, Vocational Interests
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Kothakota, Michael G.; Kiss, D. Elizabeth – Journal of Financial Counseling and Planning, 2020
This study examined the use of data visualization to improve financial literacy in adults. Using financial knowledge questions as test items this study used an experimental approach. Poisson regression was conducted on responses from 1,797 participants to an online survey via SurveyMonkey. Approximately one-third of respondents were assigned to a…
Descriptors: Visualization, Money Management, Online Surveys, Adults
Aparna Hebbani; Michael Mersiades; Ameya Deshmukh – Australian Review of Applied Linguistics, 2023
This exploratory Australian study tested a novel mobile-based language learning service intervention (via WhatsApp) called 'Chatloop' with 31 newly arrived migrants. This intervention was offered in tandem with the traditional Adult Migrant English Program (AMEP) classroom curriculum. A mixed methods approach was employed to trial the intervention…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Lim, Seongmi; Cho, Moon-Heum – Early Childhood Education Journal, 2019
Although educators see the potential of mobile documentation as a tool to enhance communication between children and parents in early childhood, very little empirical research has been conducted on how parents use it. The purpose of this survey study was to investigate parents' use of mobile documentation in a Reggio Emilia-inspired school.…
Descriptors: Parent Child Relationship, Preschool Children, Parent Attitudes, Telecommunications
Lan, Yu-Ju; Tam, Van Thi Thu – Educational Technology Research and Development, 2023
Using a smartphone is a very convenient way to learn languages in modern life. To understand the impact of the immersive environment created by a smartphone on essay writing in Chinese for second language learners, a study was conducted on 36 Vietnamese students in their first year at a university in Taiwan. This study adopted an experimental…
Descriptors: Video Technology, Teaching Methods, Telecommunications, Handheld Devices
Fabic, Geela Venise Firmalo; Mitrovic, Antonija; Neshatian, Kourosh – International Journal of Artificial Intelligence in Education, 2019
The overarching goal of our project is to design effective learning activities for PyKinetic, a smartphone Python tutor. In this paper, we present a study using a variant of Parsons problems we designed for PyKinetic. Parsons problems contain randomized code which needs to be re-ordered to produce the desired effect. In our variant of Parsons…
Descriptors: Telecommunications, Handheld Devices, Cues, Intelligent Tutoring Systems
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
Qian Xu; Jennifer C. Richardson – Online Learning, 2024
Scholars indicated that learners who are strategic with their language learning (e.g., selfregulated learning [SRL], cognitive and meta-cognitive strategies) tend to be more efficient, resourceful, and flexible, and thus have better language learning outcomes (Oxford, 2016; Heo et al., 2012; Plonsky, 2011). Besides focusing on the knowledge,…
Descriptors: Metacognition, Learning Strategies, Outcomes of Education, Vocabulary Development
Berry, David Malcolm – MEXTESOL Journal, 2021
This paper investigates the effectiveness of students playing the "Spaceteam ESL" video game to enhance their pronunciation of English words and sentences. To achieve this goal, the researcher conducted a quasi-experimental pretest-posttest research design. The formation of the experimental group and control group employed the practice…
Descriptors: Pronunciation Instruction, Teaching Methods, Comparative Analysis, Instructional Effectiveness
Marwa F. Hafour – Computer Assisted Language Learning, 2024
Owing to the plethora of user-friendly audio/video creation and editing applications as well as free full-featured hosting platforms, videoing and sharing has become a lifestyle of today's students. Utilizing these spontaneous practices, the current study examined the effects of digital media assignments (DMAs) and accompanying asynchronous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
Rassaei, Ehsan – Computer Assisted Language Learning, 2023
The main purpose of the present study is to propose a framework for implementing group dynamic assessment (DA) using students' smartphones for improving and assessing EFL learners' ability to produce well-formed and appropriate requests. This study focuses on five learner reciprocity moves during DA interactions to get deeper insights into the…
Descriptors: Computer Assisted Testing, Second Language Learning, Second Language Instruction, English (Second Language)
Ezra, Orit; Cohen, Anat – Australasian Journal of Educational Technology, 2020
Contextualised mobile assisted language learning (MALL) has been greatly discussed (Pegrum, 2014); however, its potential has not been reached in either target or non-target countries, and this calls for teachers' attention. This study recommended a way for teachers to guide their Chinese second or foreign language students towards increasing…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction