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Jing Wu – JALT CALL Journal, 2024
Since ineffective foreign language (FL) vocabulary teaching has been shown in the higher education of mainland China, this study aims to achieve a satisfactory vocabulary teaching outcome through the construction of a computer-based systematic vocabulary teaching mode. Based on constructivism, the mode was established with three essential teaching…
Descriptors: Second Language Instruction, Vocabulary Development, Computer Assisted Instruction, Undergraduate Students
Li, Ke; Peterson, Mark; Wan, Jiahui – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and…
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement
Ndubuisi Friday Ugwu; Raphael Ezamenyi Ochiaka; Ugochukwu Simeon Asogwa; Adewumi Segun Igbinlade; Kamorudeen Taiwo Sanni; Toyin Segun Onayinka; Obinna Iroegbu; Michael Olayinka Irewole; Jacob Kehinde Opele; Abiodun Oyetunde Oloyede; Ndidi Christiana Ibenyenwa; Oladipo Adeyeye Olubodun – Higher Learning Research Communications, 2025
Objective: Our study aimed to compare the efficacy of artificial intelligence (AI)-based immersive training with human-led workshops to improve the English language skills of non-English early career researchers (NEECRs) in a Nigerian public university. Methods: Our study employed a randomized pretest/posttest control group design. A total of 124…
Descriptors: Artificial Intelligence, Technology Uses in Education, Workshops, Researchers
Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
Smith, Sara; Carlo, María Soledad; Plaza, Ester García; Santiago, Carla Zayas; Young, Denise Jimenez – Journal of Interactive Learning Research, 2023
Research suggests that elementary English Learners (ELs) benefit from interactive dual-language vocabulary instruction delivered one-on-one or in small groups. However, there are many barriers to providing this type of instruction to all ELs, including time constraints and bilingual teacher shortages. Thus, there is a high need for innovative,…
Descriptors: Elementary School Students, English Language Learners, Grade 4, Bilingual Education
Ali Al Ghaithi; Behnam Behforouz; Hassan Isyaku – Turkish Online Journal of Distance Education, 2024
This study tried to design a WhatsApp bot to be implemented in English language vocabulary learning context in Oman. 150 Omani English as a Foreign Language (EFL) students from three different proficiency levels were selected based on random sampling. To measure the effectiveness of the treatment, pretests, posttests, and delayed posttests were…
Descriptors: Computer Software, Teaching Methods, Computer Assisted Instruction, Student Attitudes
Burt, Clark; Graham, Lorraine; Hoang, Thuong – International Journal of Disability, Development and Education, 2022
Students with mild intellectual disabilities need explicit vocabulary instruction with multiple exposures in different contexts and extra practice in associating meanings to unfamiliar words to build their word knowledge. The purpose of this study was to examine the effect of multimedia-based computer assisted instruction on learning the meanings…
Descriptors: Mild Intellectual Disability, Students with Disabilities, Vocabulary Development, Computer Assisted Instruction
Gao, Ya; Pan, Lin – Language Learning Journal, 2023
Mobile-assisted language learning is a growing feature of contemporary language learning, and their distinct gamification design produces new and increasingly popular contexts for language learning. This paper explores the gamification features of the two most popular EFL vocabulary learning applications widely used by Asian learners --…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Chen, Chih-Ming; Li, Ming-Chaun; Lin, Mei-Feng – Computer Assisted Language Learning, 2022
This study is aimed to design a novel vocabulary learning mechanism (VLM) in the previously developed video-annotated learning and reviewing system (VALRS) that allows learners to identify unfamiliar or unknown words when listening to the video and generate personalized input enhancement from English subtitles for vocabulary learning. It is…
Descriptors: Video Technology, Captions, English (Second Language), Listening Comprehension
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Alhebshi, Amal Abdullah; Gamlo, Nada – Arab World English Journal, 2022
Mastering vocabulary can be a challenge as a great deal of information is delivered in intensive English courses. This study investigates the effects of mobile games on EFL students' vocabulary acquisition via the "Quizizz" application. A total of 56 female foundation year students from a Saudi Arabian university participated in this…
Descriptors: Computer Games, Computer Assisted Instruction, Intensive Language Courses, Second Language Learning
Zhang, Ruofei; Zou, Di; Xie, Haoran – Computer Assisted Language Learning, 2022
Spaced repetition has been widely implemented and examined in mobile-assisted word learning as an important learning strategy. However, the nature of spaced repetition by commercial word-learning apps and the factors leading to the favoured mobile-assisted spaced repetition have yet to be investigated in authentic contexts. In this study, we coded…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Marwa F. Hafour – Computer Assisted Language Learning, 2024
Owing to the plethora of user-friendly audio/video creation and editing applications as well as free full-featured hosting platforms, videoing and sharing has become a lifestyle of today's students. Utilizing these spontaneous practices, the current study examined the effects of digital media assignments (DMAs) and accompanying asynchronous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Bueno-Alastuey, M. Camino; Nemeth, Katalin – Computer Assisted Language Learning, 2022
To date, several studies have investigated the potential benefits of using Quizlet and podcasts for vocabulary development. However, they have mainly focused on the use of available material, and its effects on receptive vocabulary acquisition and students' motivation. In contrast, relatively little has been done to study the effects of…
Descriptors: Vocabulary Development, Audio Equipment, Receptive Language, Expressive Language
Alsadoon, Reem – English Language Teaching, 2021
In the AI field of language learning, chatterbots are an interesting area for language learning and practice. This research investigates Arabic EFL vocabulary learning using an interactive storytelling chatterbot. A chatterbot was created and equipped with four vocabulary tools: a dictionary, images, an L1 translation tool, and a concordancer. The…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)