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Willett, Rebekah – Learning, Media and Technology, 2018
This study investigates children's media literacy with a specific focus on socially situatedness of children's understanding of online gaming industries and related marketing. This article analyzes interviews with 8-9-year-olds and their parents in homes in the U.S.A. Rather than concentrating on developmental factors, the article uses a…
Descriptors: Media Literacy, Industry, Children, Computer Games
Prigmore, M.; Taylor, R.; De Luca, D. – Computer Science Education, 2016
This paper presents the findings of an exploratory case study into the relationship between student autonomy and motivation in project based learning, using Self-Determination Theory (SDT) to frame the investigation. The case study explores how different forms of motivation affect the students' response to challenges and their intention to…
Descriptors: Case Studies, Personal Autonomy, Learning Motivation, Active Learning
A Taxonomy of Vocabulary Learning Strategies Used in Massively Multiplayer Online Role-Playing Games
Bytheway, Julie – CALICO Journal, 2015
Initiated in response to informal reports of vocabulary gains from gamers at universities in New Zealand and the Netherlands, this qualitative study explored how English language learners autonomously learn vocabulary while playing massively multiplayer online role-playing games (MMORPGs). Using research processes inherent in Grounded Theory, data…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Learning