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Juanjuan Wu; Shiman Li; Scott Spicer; Charlie Heinz – Marketing Education Review, 2025
The development of the VR ecosystem presents an unprecedented opportunity for the future of retail. Cultivating the foundational knowledge and skills necessary for retail students to thrive in this environment is essential. This study explores the potential of one such intervention through a Virtual Reality Retailing course that integrates a…
Descriptors: Business Education, Retailing, Computer Simulation, Computer Literacy
Stover, Katie; Kissel, Brian; Wood, Karen; Putman, Michael – Literacy Research and Instruction, 2015
In today's digital age, Web 2.0 tools such as VoiceThread allow users to integrate images, voices, and responses within one digital platform, providing students with the opportunity to add another layer of meaning to their texts. We conducted this research to expand our understanding of the processes necessary for integrating digital tools into…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Teaching Methods
Asan, Askin; Haliloglu, Zeynep – Turkish Online Journal of Educational Technology - TOJET, 2005
Project-based learning offers the opportunity to apply theoretical and practical knowledge, and to develop the student's group working, and collaboration skills. In this paper we presented a design of effective computer class that implements the well-known and highly accepted project-based learning paradigm. A pre-test/post-test control group…
Descriptors: Active Learning, Student Projects, Curriculum Implementation, Computer Literacy

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