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Christopher Nazelli; Deborah Zopf; S. Asli Özgün-Koca – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
In this practitioner-focused article, the authors present a mathematical writing activity for preservice elementary school teachers. The products of this activity, referred to as "journals," are detailed, representation-rich explanations of problems solved in small groups. These journals were originally exchanged across institutions in a…
Descriptors: Preservice Teachers, Elementary School Teachers, Teacher Characteristics, Mathematics
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Mücahit Öztürk; Erkan Yüce; Pinar Mihci Türker – Technology, Knowledge and Learning, 2025
This study investigated the impact of online peer and teacher feedback on students' self-regulated learning and analysed students' perceptions of online peer feedback on self-regulated learning development. The study employed a mixed method by collecting quantitative and qualitative data together. The study comprised 45 pre-service English as a…
Descriptors: Computer Mediated Communication, Peer Evaluation, Feedback (Response), Independent Study
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Gao, Ya; Pan, Lin – Language Learning Journal, 2023
Mobile-assisted language learning is a growing feature of contemporary language learning, and their distinct gamification design produces new and increasingly popular contexts for language learning. This paper explores the gamification features of the two most popular EFL vocabulary learning applications widely used by Asian learners --…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Rayed AlGhamdi – Learning and Teaching in Higher Education: Gulf Perspectives, 2025
Purpose: This study examines how Discord facilitates peer-to-peer learning in a university-level computer graphics course. It explores how the platform supports student engagement, peer feedback and mentorship in a technical, project-based setting. By analyzing survey responses and server engagement metrics, the study highlights Discord's role in…
Descriptors: Peer Teaching, College Students, Computer Graphics, Learner Engagement
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Guangxiang Liu; Yue Zhang; Rui Zhang – Journal of Multilingual and Multicultural Development, 2024
Focusing on how a world of possibilities is opened up by language learners themselves, imagination has been regarded as an elusive but indispensable element in second language (L2) education. Drawing on notions of international posture (Yashima 2002), Ideal L2 Self (Dörnyei 2009), and imagined communities (Norton 2001), we theorised imagination…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Self Concept
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Adrián Carruana Martín; Carlos Alario-Hoyos; Pedro Manuel Moreno-Marcos; Carlos Delgado Kloos – Education and Information Technologies, 2024
Hybrid learning environments saw significant growth due to the COVID-19 pandemic but persist beyond it, one example is the telepresence classroom. This classroom allows the connection of two classrooms in distance locations into a singular one. The technology in a telepresence classroom includes a camera, multiple projectors, microphones, and…
Descriptors: Blended Learning, Computer Assisted Instruction, Distance Education, Computer Mediated Communication
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Damijana Keržic; Vida Zorko – Cogent Education, 2023
The use of social annotation tools in higher education has attracted the attention of researchers with many studies having looked at student perceptions and attitudes to them. This paper investigates students' activity and perceptions of the social annotation tool Diigo along with the extent to which they correlate with their approaches to…
Descriptors: Computer Software, Computer Mediated Communication, Documentation, Student Attitudes
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Stokhof, Harry; Meli, Kalliopi; Lavidas, Konstantinos; Grammenos, Dimitrios – Electronic Journal of e-Learning, 2022
This study explores the factors that influence experts' regular contribution to educational community question-answering (CQA) platforms. Providing answers is essential for sharing knowledge on CQA platforms, but it also affects learners' progressive inquiry. Therefore, the purpose of this study is to develop and test a theoretical model that aims…
Descriptors: Expertise, Behavior Theories, Computer Mediated Communication, Questioning Techniques
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Kendra Allison; Robin M. Dawson; DeAnne K. Hilfinger Messias; Joan M. Culley; Nancy Brown – Journal of Early Adolescence, 2024
Early adolescent children communicate on smartphones and social media, resulting in online sexual risks and potential adverse health outcomes. This study investigated parents' awareness of early adolescent engagement in online sexual risks on smartphones and social media and the protective practices used to mitigate these risks. Semi-structured…
Descriptors: Sexuality, Risk, Health Behavior, Telecommunications
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Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
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Fahad Neda Alenezi; Shahabuddin Bin Hashim; Mashail Alanezy; Bader Falah Alharbi – Open Education Studies, 2024
There is growing interested in the role of psychological resilience in shaping adolescent students' delinquent behaviours in secondary schools. In this article, using locus of control theory, we examine the role of psychological resilience in terms of hardiness, resourcefulness, and optimism in minimizing the occurrence of cyber delinquent…
Descriptors: Adolescents, Resilience (Psychology), Delinquency, Secondary School Students
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Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
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Emily Dommermuth – Journal of Library & Information Services in Distance Learning, 2024
This case study presents the development of an asynchronous online module for an engineering undergraduate research program. It includes an overview of the development of the literature research module in Qualtrics and its transition to the campus LMS, Canvas. Assessment of student learning is described. The benefits to librarians of this mode of…
Descriptors: Asynchronous Communication, Information Literacy, Undergraduate Students, Student Research
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Shahrokni, Seyed Abdollah – TESL-EJ, 2021
This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the affordances of this community for SLS, the social dynamics in a Faction community during 4 life-time periods, namely, war, post-war peace and life in exile, end of the world,…
Descriptors: Ethnography, Computer Games, Second Language Learning, Second Language Instruction
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Shoecraft, Kelly – TESOL in Context, 2023
The use of technology in language teaching and learning has been rising in popularity with rapid developments in technology as well as increased need due to the recent coronavirus pandemic. Moreover, the sheer number of technologies available and the choices with how to implement them can be quite daunting for educators. In this article, three…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Electronic Learning
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