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Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
Christy, Annette – 1994
Fifth graders were taught to use an electronic card catalog to retrieve information and materials for class assignments and leisure reading materials. Groups of 10 or 12 students were seen twice a week for periods lasting up to 30 minutes. At these sessions they were introduced to computer components, proper handling, how to log into a network…
Descriptors: Computer Networks, Computer Uses in Education, Critical Thinking, Elementary School Students