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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
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Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
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Ozata, Zeynep; Ozdama Keskin, Nilgun – Turkish Online Journal of Distance Education, 2014
The purpose of this study was to define and better understand business school students' opinions and preferences on the design of a mobile marketing education application. To accomplish this purpose an explanatory mixed methods study design was used and the data was collected sequentially. First, a questionnaire was conducted with 168 business…
Descriptors: Marketing, Business Administration Education, Electronic Learning, Handheld Devices
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Gascoigne, Carolyn – Foreign Language Annals, 2006
Many recent studies have examined the effectiveness of various types of input enhancement. The following study expands this line of inquiry to include technological applications of language learning by comparing the effectiveness of the computer application of diacritics to a traditional pen-and-paper process among beginning students of French and…
Descriptors: Program Effectiveness, Computer Oriented Programs, Questionnaires, Second Language Learning
Schultz, Karen A. – 1985
This report was part of the total scope of The Microcomputers and Middle School Problem Solving project. It employed representational models during problem solving in order to study: (1) observable patterns in self-directed use of representational models; (2) correlations between use of models and problem-solving ability; and (3) the motives of…
Descriptors: Cognitive Processes, Cognitive Style, Computer Oriented Programs, Grade 7