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Showing 1 to 15 of 37 results Save | Export
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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
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Milly Singh – Education and Information Technologies, 2024
In the context of Indian education, the emphasis transcends mere knowledge acquisition, extending to the cultivation of a profound respect for duties, values, and overall well-being. The overarching objective is to mold students into responsible global citizens, equipping them with the necessary skills and values for meaningful contributions to…
Descriptors: Foreign Countries, Computer Simulation, Technology Integration, College Students
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Pamela S. Lottero-Perdue; Howell Heather; Pavneet Kaur Bharaj; Meredith Park Rogers; Dionne Cross Francis; Adam V. Maltese; Calli Shekell; Jamie N. Mikeska – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
In this study, three math and three science teacher educators (TEs) were positioned as designers of instruction. The investigation considered how TEs supported preservice teachers (PSTs) to learn to facilitate argumentation discussions using two digital simulations. Research questions were (a) How did TEs engage in instructional design around the…
Descriptors: Teacher Educators, Instructional Design, Technology Integration, Computer Simulation
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Jair J. Aguilar; Seokmin Kang – International Electronic Journal of Mathematics Education, 2023
In-service teachers must be provided with high-quality professional development (PD) opportunities that not only effectively improves and develops their skills, but also engage, and motivate them to continue growing. In this project, we studied in-service teachers' perceptions, opinions, and mindset toward the use of mixed-reality simulations…
Descriptors: Mathematics Teachers, Inservice Teacher Education, Faculty Development, Computer Simulation
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Yohan Hwang; Je-Young Lee – SAGE Open, 2024
This study aims to analyze the experiences of creating the metaverse classroom on pre-service EFL (English as a Foreign Language) teachers' technological acceptance and affordance, as well as their perception of its potential for language learning and teaching. To achieve this purpose, this study utilized an in-depth analysis of survey and…
Descriptors: Preservice Teachers, Language Teachers, Second Language Instruction, English (Second Language)
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Joanna Pyrkosz-Pacyna; Marcin Zwierzdzynski; Jowita Guja; Maria Lis; Dominika Bulska – Educational Technology & Society, 2024
In this article, we present the results of research conducted to investigate the perception of VR educational materials for space technology courses being developed at a technological university in Europe. Our aim was to identify potential barriers faced by men and women when entering and continuing this form of education. As both VR and space…
Descriptors: Space Sciences, Computer Simulation, Educational Technology, Barriers
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Khukalenko, Iuliia Sergeevna; Kaplan-Rakowski, Regina; An, Yunjo; Iushina, Vera Dmitrievna – Education and Information Technologies, 2022
High-immersion virtual reality (VR) technology is often associated with gaming. Yet, it is increasingly popular in educational contexts due to its potential to engage and motivate learners. Prior to VR technology integration in the classroom, the acceptance or resistance toward VR needs to be explored. This paper reports the results obtained from…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, Electronic Learning
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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
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Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
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Alicia Fernanda Galindo-Manrique; Vanessa Villarreal-Vera; Francisco Javier Orozco-Bendímez; Maricela García-Montoya – Journal of Social Studies Education Research, 2024
The evolving Metaverse in Higher Education (HE) in Mexico can enrich pedagogy, facilitate skills development, and improve students' learning experience. This research aimed to identify the factors guiding the adoption of the Metaverse in a Business School in Mexico. A survey analysis was conducted to gauge insights from stakeholders on the…
Descriptors: Foreign Countries, Higher Education, Technology Uses in Education, Computer Simulation
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Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
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Trinh Le Tan; Hoai Thu Thi Nguyen; Nguyen Chau Ngoc Khanh; Thanh Hien Thi Le; Uyen Truong Hoang Vo – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The study aims to analyze the elements/factors that impact students' augmented reality/virtual reality (AR/VR) adoption through their behavior in Vietnamese higher education. In particular, the research demonstrates the influences of and relationships between multiple goals, learner experience, and barriers to adopting AR/VR.…
Descriptors: Computer Simulation, Technology Uses in Education, Student Behavior, Learning Experience
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Li, Mingyang; Donnelly-Hermosillo, Dermot Francis; Click, Jennifer – Journal of Science Education and Technology, 2022
Numerous studies illustrate the value of simulations or project-based learning approaches to enhance the learning of science. Simulations can help students connect across macroscopic, microscopic, and symbolic representations of scientific phenomena, while project-based learning can provide a meaningful narrative and activities for students to…
Descriptors: Computer Simulation, Sequential Approach, Science Instruction, Scientific Concepts
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Thomas, Nicole Juliana; Vo, Tina – Bioscene: Journal of College Biology Teaching, 2021
Natural Selection is prevalent throughout life science learning standards across K-12 contexts. Additionally, undergraduates who are interested in the fields of biology and education must also be well informed on the topic, as it is foundational to some biology research and necessary to touch upon within elementary and secondary classrooms. This…
Descriptors: Computer Simulation, Technology Integration, Instructional Effectiveness, Undergraduate Students
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Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Science Education and Technology, 2022
Augmented reality (AR) has the capacity to afford a virtual experience that obviates the reliance on using two-dimensional representations of 3D molecules for teaching stereochemistry to undergraduate students. Using a combination of quantitative instruments and qualitative surveys/interviews, this study explored the relationships between…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Chemistry
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