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Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability
W. Monty Jones; Katherine Hansen; Douglas Lusa Krug; Michael L. Schad; Nakisha Whittington; Xun Liu – Computer Science Education, 2025
Background and Context: Efforts to engage adult learners in computer science in the United States have been largely unsuccessful. While research examining the use of music for teaching computer programming with K-12 learners is emerging, little research with adult learners exists. Objective: This study evaluates the effect of computer coding…
Descriptors: Musical Composition, Computer Software, Adult Students, Student Attitudes
Emmanuel Senior Tenakwah; Gideon Boadu; Emmanuel Junior Tenakwah; Michael Parzakonis; Mark Brady; Penny Kansiime; Shannon Said; Sarah Eyaa; Raymond Kwojori Ayilu; Ciprian Radavoi; Alan Berman – Knowledge Management & E-Learning, 2025
The development and introduction of AI language models have transformed the way humans and institutions interact with technology, enabling natural and intuitive communication between humans and machines. This paper conducts a competence-based analysis of ChatGPT's task responses to provide insights into its language proficiency, critical analysis…
Descriptors: Higher Education, Evaluation Methods, Artificial Intelligence, Computer Software
Gerit Wagner; Laureen Thurner – Journal of Information Systems Education, 2025
Git, as the leading version-control system, is frequently employed by software developers, digital product managers, and knowledge workers. Information systems (IS) students aspiring to fill software engineering, management, or research positions would therefore benefit from familiarity with Git. However, teaching Git effectively can be…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Software
Xue Zhou; Lilian Schofield – Journal of Learning Development in Higher Education, 2024
This paper proposes a conceptual framework for integrating Artificial Intelligence (AI) into the curriculum. It builds on previous conceptual papers, which provided initial suggestions on integrating AI into teaching. The approach to developing the conceptual framework includes drawing on existing frameworks, AI literature, and case studies from…
Descriptors: Artificial Intelligence, Technological Literacy, Technology Integration, Curriculum Development
Hughes, Franklin P.; Keller, Karen L. – HAPS Educator, 2022
Recently, we saw a forced transition in educational practice from traditional methods to online and virtual learning as higher education, along with nearly all aspects of society, was disrupted due to the COVID-19 pandemic. As many of us have returned to face-to-face instruction, questions remain regarding modes of instruction and what forms of…
Descriptors: Teaching Methods, Physiology, Pandemics, Preferences
Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
Mark Sena; Thilini Ariyachandra – Information Systems Education Journal, 2024
The Titanic disaster is a topic that continues to fascinate. As the importance of analytics continues to grow in industry, data literacy skills have become increasingly important in business education. This project allows students to use the passenger data from the Titanic to build their data literacy skills using an engaging, experiential topic.…
Descriptors: Literacy, Teaching Methods, Experiential Learning, Business Education
Hanni Flaherty; Christine Vyshedsky; Charles Auerbach – Journal of the Scholarship of Teaching and Learning, 2025
Engaging in anti-oppressive, evidence-based practice in the social work field demands preparation for research methods during social work education. However, while faculty members at institutions of higher education have access to more technology than ever before and teach graduate students who use technology constantly in their personal lives,…
Descriptors: Statistical Analysis, Computer Software, Technology Uses in Education, Social Work
Esra Yildiz; Ibrahim Arpaci – Education and Information Technologies, 2024
The research investigated the "Technological Pedagogical Content Knowledge" (TPACK) of pre-service mathematics teachers and its impact on their sustained intention to utilize GeoGebra in teaching mathematics. This study introduced a novel research model by extending the "Unified Theory of Acceptance and Use of Technology"…
Descriptors: Preservice Teachers, Mathematics Teachers, Computer Software, Mathematics Education
Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
Charity Cayton; Kayla Chandler – International Journal of Mathematical Education in Science and Technology, 2024
This article describes an instructional sequence used with inservice secondary mathematics teachers as part of a graduate course. The instructional sequence focused on designing tasks using Interactive Geometry Software (IGS). This study answers a call for replication studies to investigate the use of an established instructional sequence. Results…
Descriptors: Mathematics Instruction, Teaching Methods, Sequential Approach, College Mathematics
Michael Mehmet; Mary Papakosmas; Elias Kyriazis; Mona Nikidehaghani – Journal of Marketing Education, 2025
This study aims to examine how to integrate generative AI (GenAI) into marketing education. We used the transformation mechanism within boundary crossing theory to explore how marketing professional insights can be utilized to prepare students for industry demands in the GenAI era. We analyze industry content and GenAI courses alongside 26…
Descriptors: Marketing, Career Readiness, School Business Relationship, Education Work Relationship
Nicole A. Flink; Hulda G. Black; Rebecca Dingus – Marketing Education Review, 2025
Students who have a comprehensive understanding of their potential career paths are better able to make informed decisions regarding their professional futures. Providing classroom activities and assignments designed for career exploration is important to help instructors facilitate student experiences for learning about career paths, supporting a…
Descriptors: Coaching (Performance), Artificial Intelligence, Computer Software, Career Development

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