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Showing 1 to 15 of 34 results Save | Export
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Garreta-Domingo, Muriel; Hernández-Leo, Davinia; Sloep, Peter B. – Australasian Journal of Educational Technology, 2018
Designing learning opportunities is an integral part of the work of all educators. However, educators often lack the design skills and knowledge that professional designers have. We thus need more empirical research on the "demand side": how do educators design technology-enhanced learning activities, and how do we provide them with…
Descriptors: Online Courses, Heuristics, Learning Activities, Information Technology
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Merkel, Eli; Cohen, Anat – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
Since the development of Open Educational Resources (OERs), different models regarding the usage of these resources in education have appeared in the literature. Wiley's 4-Rs model is considered to be one of the leading models. Research based on Wiley's model shows that using materials without making changes is the most common use. Compared to the…
Descriptors: Resource Units, Computer Uses in Education, Corporate Education, Instructional Design
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Arispe, Kelly; Burston, Jack – Language Learning & Technology, 2017
This pedagogical implementation study advocates for performance-driven assessments to help learners become aware of and improve upon presentational speaking skills at the advanced level. A social media content creation tool, Adobe Spark Video, enabled learners to practice oral skills outside of class. The task design, implementation, and…
Descriptors: Performance Based Assessment, Advanced Students, Speech Skills, Social Media
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Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Luo, Wei; Pelletier, Jon; Duffin, Kirk; Ormand, Carol; Hung, Wei-chen; Shernoff, David J.; Zhai, Xiaoming; Iverson, Ellen; Whalley, Kyle; Gallaher, Courtney; Furness, Walter – Journal of Geoscience Education, 2016
The long geological time needed for landform development and evolution poses a challenge for understanding and appreciating the processes involved. The Web-based Interactive Landform Simulation Model--Grand Canyon (WILSIM-GC, http://serc.carleton.edu/landform/) is an educational tool designed to help students better understand such processes,…
Descriptors: Computer Simulation, Teaching Methods, Computer Uses in Education, Comparative Analysis
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Ebadi, Saman; Rahimi, Masoud – Computer Assisted Language Learning, 2017
This article reports the results of a sequential explanatory mixed-methods approach to explore the impact of online peer-editing using Google Docs and peer-editing in a face-to-face classroom on EFL learners' academic writing skills. As the study adopted a quasi-experimental design, two intact classes, each with ten EFL learners, attending an…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Writing Skills
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Fenesi, Barbara; Heisz, Jennifer J.; Savage, Philip I.; Shore, David I.; Kim, Joseph A. – Journal of Experimental Education, 2014
This experiment combined controlled experimental design with a best-practice approach (i.e., real course content, subjective evaluations) to clarify the role of verbal redundancy, confirm the multimodal impact of images and narration, and highlight discrepancies between actual and perceived understanding. The authors presented 1 of 3…
Descriptors: Multimedia Instruction, Best Practices, Research Design, Computer Uses in Education
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Estapa, Anne; Nadolny, Larysa – Journal of STEM Education: Innovations and Research, 2015
The purpose of the study was to assess student achievement and motivation during a high school augmented reality mathematics activity focused on dimensional analysis. Included in this article is a review of the literature on the use of augmented reality in mathematics and the combination of print with augmented reality, also known as interactive…
Descriptors: Mathematics Instruction, Computer Simulation, Computer Uses in Education, High School Students
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Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
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Al-Balushi, Sulaiman M.; Al-Hajri, Sheikha H. – Chemistry Education Research and Practice, 2014
The purpose of the current study is to explore the impact of associating animations with concrete models on eleventh-grade students' comprehension of different visual representations in organic chemistry. The study used a post-test control group quasi-experimental design. The experimental group (N = 28) used concrete models, submicroscopic…
Descriptors: Organic Chemistry, Animation, Models, Visual Aids
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de Kock, Willem D.; Harskamp, Egbert G. – Educational Research and Evaluation, 2014
Teachers in primary education experience difficulties in teaching word problem solving in their mathematics classes. However, during controlled experiments with a metacognitive computer programme, students' problem-solving skills improved. Also without the supervision of researchers, metacognitive computer programmes can be beneficial in a natural…
Descriptors: Elementary School Teachers, Metacognition, Problem Solving, Word Problems (Mathematics)
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Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2013
The purpose of this study is to investigate the effect of using the Geometer's Sketchpad software in the teaching and learning of graph functions among Form Six (Grade 12) students in a Malaysian secondary school. This study utilized a quasi-experimental design using intact group of students from two classes in an urban secondary school. Two…
Descriptors: Foreign Countries, Secondary School Students, Quasiexperimental Design, Computer Uses in Education
Delrio, Claudio; Ami, Zvi Ben; de Groot, Reuma; Drachmann, Raul; Ilomaki, Liisa – Online Submission, 2008
The aim of this report is, first of all, to present the KP-Lab approach toward stakeholders in the wider framework of European policies. Secondly, the KP-Lab definition of stakeholders and the strategy to address different stakeholders needs, concerns and expectations is presented in the following paragraphs. The second chapter presents concrete…
Descriptors: Foreign Countries, Evaluation Methods, Stakeholders, Educational Policy
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Zheng, Lanqin; Yang, Kaicheng; Huang, Ronghuai – Educational Technology & Society, 2012
This study proposes a new method named the IIS-map-based method for analyzing interactions in face-to-face collaborative learning settings. This analysis method is conducted in three steps: firstly, drawing an initial IIS-map according to collaborative tasks; secondly, coding and segmenting information flows into information items of IIS; thirdly,…
Descriptors: Foreign Countries, Computer Uses in Education, Program Effectiveness, Research Methodology
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Reiss, David – Canadian Journal of Learning and Technology, 2007
This paper summarizes research conducted on three computer based video models' effectiveness for learning based on memory and comprehension. In this quantitative study, a two-minute video presentation was created and played back in three different types of media players, for a sample of eighty-seven college freshman. The three players evaluated…
Descriptors: Video Technology, Multimedia Materials, Multimedia Instruction, Computer Uses in Education
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