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Kovalik, Cindy L.; Kuo, Chia-Ling – Simulation & Gaming, 2012
This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In…
Descriptors: Computer Games, Educational Games, Computer Simulation, Innovation
Klein, Jeanne M. – 2002
To explore media theories of perceived reality regarding factuality, social, and physical realism, and "videocy" (or theatrical spectacle), 32 children in first, third, and fifth grades were individually interviewed after attending a production of "Dinosaurus" which included computer-animated dinosaurs. Contrary to beliefs that…
Descriptors: Animation, Computer Uses in Education, Dinosaurs, Drama

Schall, Dennis G. – American Journal of Distance Education, 1998
Describes the potential of a FirstClass server in audioconferencing courses at the University of Alaska, Fairbanks using telecommunications, e-mail, student-to-student interaction, submission of assignments, e-mail, timely instructor feedback, and the transfer of files and multimedia documents. Student surveys indicated some positive aspects of…
Descriptors: Assignments, Computer Mediated Communication, Computer Uses in Education, Distance Education
Frey, Barbara A.; Birnbaum, David J. – 2002
Students of today, who have grown up with and become accustomed to the visual stimulation of television, computers, and video games, expect technology to be used effectively as part of their learning experience. As a result, faculty are continuously challenged to hold the attention of these learners from the high-tech generation. Through the…
Descriptors: College Students, Computer Uses in Education, Educational Technology, Higher Education
Leh, Amy Sheng-Chieh – 1997
National standards published in 1995 addressed the importance of foreign language education and identified five goal areas: communication, cultures, connections, comparisons, and communities. This study incorporated these five goals and examined the potential of electronic mail in foreign language learning. In addition, it looked at cultural…
Descriptors: Computer Mediated Communication, Computer Oriented Programs, Computer Uses in Education, Culture Contact
Janda, Kenneth – 1989
Electronic aids can be used to augment the lecturing process and improve students' learning experience when teaching large groups of students at the university level. They can, among other things, stimulate student interest in the material, display the unfolding structure of a lecture, provide students ready access to the instructor's own lecture…
Descriptors: Computer Uses in Education, Computers, Educational Media, Educational Technology