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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Callison, Daniel; Haycock, Gloria – 1985
This document, the second of two volumes, completes the report of a Lilly Endowment, Inc. funded project whose major objective was to establish a process for both teachers and students to be involved in the field testing or evaluation of microcomputer software. Workshops were held in nine Indiana school corporations where more than 2,300 students…
Descriptors: Computers, Courseware, Data Collection, Elementary Secondary Education
Callison, Daniel; Haycock, Gloria – 1984
This report summarizes the activities of the first year of a 2-year Lilly Endowment, Inc. sponsored project, which funded nine Indiana school corporations to select and field test current microcomputer software, and presents 53 critical software evaluations based on information gathered from teachers and students. Information provided by the…
Descriptors: Computers, Courseware, Data Collection, Elementary Schools
Crawford, Glinda B.; And Others – 1985
A study determined computer research and exemplary project needs in home economics education, identified such projects, and analyzed the relationship of research and exemplary project needs to projects identified. The questionnaire instructed respondents to describe their perceptions of research needs and exemplary project needs related to…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Oriented Programs