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Showing 1 to 15 of 30 results Save | Export
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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McCarron, Elizabeth; Frydenberg, Mark – Information Systems Education Journal, 2023
Students today are often assumed to be digitally literate and prepared for college, but that is not always the case. Introductory technology courses at the college level provide students with the technology and digital skills necessary for them to succeed in college. This study, conducted at a small New England "business school" that…
Descriptors: College Freshmen, Technological Literacy, Educational Technology, Business Schools
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Breman, Jeroen; Giacumo, Lisa A.; Griffith-Boyes, Rachel – TechTrends: Linking Research and Practice to Improve Learning, 2019
This article describes a needs analysis case study to inform the instructional design of a multinational capacity building project in humanitarian logistics. Survey responses from 106 foreign partner non-governmental organizations (NGOs) of international non-governmental organizations (INGOs) were collected to gain insights into organizations'…
Descriptors: Capacity Building, Instructional Design, Social Values, Nongovernmental Organizations
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Cheng, Gary; Guan, Yuanyuan; Chau, Juliana – Australasian Journal of Educational Technology, 2016
This paper discusses the findings of a research study investigating user acceptance of bring your own device (BYOD) practice to support teaching and learning in a Hong Kong university. Forty-four undergraduate students and two teachers participated in the study. To collect their ratings of agreement with respect to several BYOD-related issues,…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Undergraduate Students
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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Rideout, Victoria; Katz, Vikki S. – Joan Ganz Cooney Center at Sesame Workshop, 2016
The data in this survey offer a unique perspective from low- and moderate-income families with school-age children in the United States. They reveal many of the nuances and complexities of digital life among lower income families today. Because lower-income parents are not usually the focus of studies on technology and learning, this report offers…
Descriptors: Parent Surveys, Access to Computers, Ownership, Internet
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Chen, Ruey-Shin; Liu, I-Fan – Journal of Educational Computing Research, 2017
Currently, e-learning systems are being widely used in all stages of education. However, it is difficult for school administrators to accurately assess the actual usage performance of a new system, especially when an organization wishes to update the system for users from different backgrounds using new devices such as smartphones. To allow school…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Student Attitudes
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García-Santillán, Arturo; Escalera-Chávez, Milka Elena; López-Morales, José Satsumi; Córdova Rangel, Arturo – Turkish Online Journal of Educational Technology - TOJET, 2014
In this paper we examine the relationships between students' attitudes towards mathematics and technology, therefore, we take a Galbraith and Hines' scale (1998, 2000) about mathematics confidence, computer confidence, computer and mathematics interaction, mathematics motivation, computer motivation, and mathematics engagement. 164 questionnaires…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
Bakia, Marianne – Office of Educational Technology, US Department of Education, 2014
To provide students with the education they need to thrive in a globally connected world, schools and school districts need to find ways to design, fund, acquire, and maintain the infrastructure that will make connectivity a reality for every teacher and student in every classroom. The U.S. Department of Education's National Educational Technology…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Internet
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Barbour, Michael K.; Grzebyk, Tamme Quinn; Eye, John – Turkish Online Journal of Distance Education, 2014
Over the past decade, the number of K-12 students engaged in online learning has increased from between 40,000 and 50,000 to more than two million. Students have also gained increased access to mobile devices throughout recent years, and educators have actively looked for ways to capitalize on this trend. A case study of students enrolled in an…
Descriptors: Educational Technology, Online Courses, Technology Uses in Education, Case Studies
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Lee, Cynthia; Yeung, Alexander Seeshing; Ip, Tiffany – Computer Assisted Language Learning, 2016
Computer technology provides spaces and locales for language learning. However, learning style preference and demographic variables may affect the effectiveness of technology use for a desired goal. Adapting Reid's pioneering Perceptual Learning Style Preference Questionnaire (PLSPQ), this study investigated the relations of university students'…
Descriptors: Technology Uses in Education, Computer Uses in Education, Cognitive Style, Higher Education
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Gurevich, Irina; Gurev, Dvora – International Journal for Technology in Mathematics Education, 2012
In the current study we follow the development of the pedagogical procedure for the course "Constructions in Geometry" that resulted from using dynamic geometry software (DGS), where the computer became an integral part of the educational process. Furthermore, we examine the influence of integrating DGS into the course on students' achievement and…
Descriptors: Computers, Educational Technology, Teaching Methods, Geometry
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Haynes, Deborah C.; Haynes, George W.; Weinert, Clarann – Journal of Financial Counseling and Planning, 2011
This research was part of a larger longitudinal study of chronically ill rural women to determine if computer technology could be effective in allowing the women to take control of their own well-being, including finances. The current study examined whether chronically ill rural women can effectively use on-line personal finance educational…
Descriptors: Intervention, Females, Pretests Posttests, Computers
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
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Gray, Lucinda; Thomas, Nina; Lewis, Laurie – National Center for Education Statistics, 2010
This report provides national data on the availability and use of educational technology in public elementary and secondary schools during fall 2008. The data are the results of a national school-level survey that is one of a set that includes district, school, and teacher surveys on educational technology. Every year between 1994 and 2005 (with…
Descriptors: Secondary Schools, Public Schools, Access to Information, Teacher Surveys
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