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Di Blas, Nicoletta – Educational Technology & Society, 2022
PoliCultura is a collaborative digital storytelling program for schools (K-12), which has gathered so far more than 41,000 students. It is an example of authentic learning experience, for a number of reasons, including the fact that students are required to do a "professional" work that will be made public in the frame of a competition.…
Descriptors: Authentic Learning, Creativity, Cooperative Learning, Story Telling
Tisoglu, Secil; Piri, Zeynep; Mericelli, Murat; Catan Inan, Funda – International Journal of Technology in Teaching and Learning, 2022
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis,…
Descriptors: Story Telling, Educational Technology, Creativity, Undergraduate Students
Joachim Svärd; Konrad Schönborn; Jonas Hallström – Research in Science & Technological Education, 2024
Background: Authenticity in schools has been highlighted as important for improving students' engagement and learning, and to prepare them for future job markets, especially in science and technology. Purpose: This study investigates students' perceived authenticity of a developed innovation project when implemented in an upper secondary…
Descriptors: Foreign Countries, Secondary School Students, Student Attitudes, Authentic Learning
Macdonald, Iain; Malone, Eva; Firth, Richard – Studies in Higher Education, 2022
In UK HE institutions there is a growing realisation and appreciation for academic disciplines to seek research partners beyond their own subject (QAA. 2018. Enterprise and entrepreneurship education: Guidance for UK higher education providers. Accessed 1 April 2020.…
Descriptors: Foreign Countries, Design, Cooperation, Play
Griffith, Anna – Journal of Interdisciplinary Studies in Education, 2023
This qualitative study explores how educators can foster creativity across disciplines through a conceptual framework for creative interdisciplinary collaboration. The article introduces the Creativity Lab process model, which generates collaboratively developed, multifaceted but cohesive project ideas. The author argues that while creativity and…
Descriptors: Creativity, Laboratories, Interdisciplinary Approach, Higher Education
Ladachart, Luecha; Cholsin, Jaroonpong; Kwanpet, Sawanya; Teerapanpong, Ratree; Dessi, Alisza; Phuangsuwan, Laksanawan; Phothong, Wilawan – International Journal of Technology and Design Education, 2022
Recently, design thinking has become recognized as a necessity for every student, especially when they engage in design-based learning, as a pedagogical approach to science, technology, engineering, and mathematics education. However, design-based learning is mostly based on forward engineering, in which students' design thinking can be nurtured…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Student Attitudes
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Kim Maslin; Karen Murcia; Susan Blackley – Issues in Educational Research, 2024
Understanding how children demonstrate creativity assists educators in designing learning experiences that foster this key competency. Frameworks such as the "A-E of Children's Creativity" assist in the analysis of children's creativity, presenting their creative thinking characteristics as five connected processes: agency, being…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Almulla, Mohammed Abdullatif – Cogent Education, 2023
This study looks at whether creativity and critical thinking help students solve problems and improve their grades by mediating the link between 21st century skills (learning motivation, cooperativity, and interaction with peers, engagement with peers, and a smart classroom environment). The mediating relationship between creativity and critical…
Descriptors: Constructivism (Learning), Critical Thinking, Creativity, Problem Solving
Mielke, Susan; Andrews, Bernard W. – Research Studies in Music Education, 2023
The purpose of this qualitative study was to investigate the process of composing educational music. As part of a research project titled "Sound Connections: Composing Educational Music" Canadian composers completed email interviews, responding to semi-structured questions about the process of composing educational music. Using…
Descriptors: Music Education, Musical Composition, Musicians, Student Development
Charlie Moreno-Romero; Ülly Enn; Stamatia Savvani; Alekos Pantazis – Education 3-13, 2024
Educational commons is an emergent paradigm that introduces participatory and democratic learning practices and governance, contrasting neoliberal and self-reliant approaches. Learning is seen as a common good, and so are the educational processes. This article presents evidence from the EU Horizon 2020 funded project SMOOTH and examines two…
Descriptors: Learning Processes, Democratic Values, Educational Environment, Foreign Countries
Walan, Susanne – Research in Science & Technological Education, 2021
Background: There is a shortage of people in the STEM sector, and it has been argued that more needs to be done, especially to attract girls. Furthermore, there is a need to develop twenty-first-century skills. No studies seem to have explored the combination of activities in makerspaces and the use of drama to stimulate interest in STEM and…
Descriptors: Children, Adolescents, Females, Elementary School Students
Marta E. Strukowska – Language Learning in Higher Education, 2024
This article explains how shared leadership can be recognised and established in project-based learning as a situated English practice. It specifically explores the task characteristics of Cox et al.'s (2003) leadership model, which illustrates the functional relations between the procedural features of project work and its outcomes. The result of…
Descriptors: Leadership Styles, English (Second Language), Second Language Learning, Outcomes of Education
Laurenzano, Mary; Reilly, Joseph M.; Ross, Steven M. – Center for Research and Reform in Education, 2021
Bet on Baltimore is a summer youth development program with a focus on creativity, making, and entrepreneurship created by Dent Education in 2017 and designed for Baltimore City public high school students. The goals are to engage high school students in Baltimore in meaningful work, leadership, and personal development activities and, according…
Descriptors: Youth Programs, Summer Programs, Program Evaluation, High School Students
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