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Blaine E. Smith; Heidi B. Carlone; Hannah Ziegler; Yelena Janumyan; Zachary Conley; Jingyi Chen; Tessaly Jen – Journal of Science Education and Technology, 2025
A growing body of research suggests that digital multimodal composing can provide students multiple points of entry for making sense of local climate change issues and sharing their voices through digital activism. Building upon this scholarship, this study examined the processes of 32 small groups (n = 55) of 7th- and 8th-grade students as they…
Descriptors: Climate, Urban Areas, Forestry, Junior High School Students
Morales, Angelita; Obaya, Adolfo; Montaño, Carlos; Vargas, Yolanda Marina – Online Submission, 2020
Describes the exploratory assessment of strategy for learning redox reactions in High School, which seeks to prevent students from developing memoristic and mechanical skills, in addition to emphasize the experiences of daily life that go unnoticed or unexplained to the student in the classroom and at the same time are able to incorporate the key…
Descriptors: Learning Strategies, High School Students, Chemistry, Science Instruction
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Ping Ning; Dorothy Dewitt; Hai-Leng Chin; Yanling Li; Guoguo Liu – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aimed to identify primary school teachers' perceptions of leveraging social media-based microlearning to improve students' English-speaking abilities. Background: The value of social media as an effective educational tool for English language learning has been recognized by educators in higher education in China. However,…
Descriptors: Elementary School Teachers, Teacher Attitudes, Social Media, Microcredentials
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Yong, Su Ting; Gates, Peter; Chan, Andy Tak-Yee – International Journal of Game-Based Learning, 2019
This article explores the potential use metacognitive skills learned in computer games to teach mathematics. This study explored the similarities and differences in the learning of metacognitive skills between computer games and mathematics education. A mixed-methods approach was employed in which a quantitative survey (students, n=174) and a…
Descriptors: Metacognition, Thinking Skills, Skill Development, Computer Games