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Munakata, Mika; Vaidya, Ashwin; Monahan, Ceire; Krupa, Erin – PRIMUS, 2021
This paper describes the development and implementation of course modules intended to encourage creative thinking in an undergraduate general education mathematics course. The modules were designed to address the characteristics of creativity outlined in the literature through explorations of mathematics relevant to non-mathematics majors. A…
Descriptors: Mathematics Instruction, Creative Thinking, Undergraduate Study, College Mathematics
Pereira, Audrey S.; Wahi, Monika M. – Online Learning, 2021
Research has established that "cognitive rehearsal," (CR) or the visualization of application of a behavioral response to a situation, can increase self-efficacy through vicarious experience, but is challenging to induce online. Online higher education curricula can include collaborative game-based learning (GBL) in the form or…
Descriptors: Role Playing, Game Based Learning, Cooperative Learning, Online Courses
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming