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WeiHsuan Lo; Erin C. Wachter; Chelsea R. Miller – Journal of Educational Research and Innovation, 2023
In an ever-changing emotional, psychological, and physically developing world of education, it is important for educators to adapt creative skills to meet learners' needs. It is paramount for educators to develop creative skills to meet the needs of their learners and demonstrate effective classroom management. There is a gap between preservice…
Descriptors: Creativity, Self Efficacy, Classroom Techniques, Game Based Learning
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Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
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Yang, Xiaozhe; Cheng, Pei-Yu; Lin, Lin; Huang, Yueh Min; Ren, Youqun – Journal of Educational Computing Research, 2019
The creativity of the brain is usually measured by one's creative behavior or activity. This study explores connections between an individual's creative behavior and his or her creative brain by asking each participant to design an open-ended virtual product in an integrated system consisting of virtual reality and brainwaves. The results show a…
Descriptors: Creativity, Creative Thinking, Brain, Attention
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Galvão, Dindara S.; Biazzi, Renata B.; de Morais, Gustavo Chagas; Miranda, Caetano R. – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
Arts offer an engaging opportunity to bring about women's underrepresentation issues in physics. In this work, we report the creation process, production, and reception of the short 360° video entitled 'Women in Science.' This movie maps and portrays female researchers' situation in physics at the University of Sao Paulo, a representative subset…
Descriptors: Foreign Countries, Females, STEM Careers, Disproportionate Representation
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Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Thornhill-Miller, Branden; Dupont, Jean-Marc – Journal of Cognitive Education and Psychology, 2016
This article highlights virtual reality (VR) as perhaps the safest, most fully developed of the emerging technologies of cognitive enhancement and as an underused tool for the enhancement of creativity in particular. We argue that researchers, educators, trainers, designers, managers, and others concerned with innovation should be more informed…
Descriptors: Computer Simulation, Creativity, Technology Uses in Education, Problem Solving
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Booth, Paul; Guinmard, Isabelle; Lloyd, Elizabeth – The EUROCALL Review, 2017
With the development of online language learning comes a growing need for courses in language teaching to incorporate educational technologies into course content. The challenge this development poses is how to incorporate educational technologies in teacher education programmes to prepare teachers for online language teaching. This study explores…
Descriptors: Beginning Teachers, Professional Autonomy, Teaching Skills, Language Teachers
Ayala, Donna – Online Submission, 2008
This study investigated the effects of cognitive readiness in a Navy simulated environment, the simulation being the Multi-Mission Team Trainer. The research question that drove this study was: will simulations increase cognitive readiness? One of the tasks of Navy sailors is to deal with unpredictable events. Unpredictability in the military is…
Descriptors: Simulation, War, Military Training, Armed Forces
Young, Anthony – 2002
A cybernetic unit in driver education was developed to help grade 10 students develop the skills needed to acquire and process driver education information and prepare for the driving phase of driver education in grade 11. Students used a simulator to engage in a series of scenarios designed to promote development of social, behavioral, and mental…
Descriptors: Attitude Change, Attitude Measures, Check Lists, Creativity