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Xiuqiong Ren; Jiraporn Chano; Prasong Saihong – Higher Education Studies, 2025
This study integrates the TPACK framework into a Preschool Language Education course to examine its effects on pre-service preschool teachers' instructional design competence (IDC). The research aims to explore effective methods for IDC development and analyze its growth characteristics. Using an R&D methodology, this study employed an…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Courses, Preservice Teacher Education
Silvio Cardinali; Marta Giovannetti; Pia Hautamäki; Karina Burgdorff Jensen – Journal of Marketing Education, 2025
Sales education has evolved significantly due to trends such as sales transformation, hybrid sales, and the growing relevance of sales in complex digital markets. However, there is a lack of comprehensive educational research that can propose curriculum designs based on the most relevant competencies for the industry and help respond to recent…
Descriptors: Competency Based Education, Curriculum Design, Sales Occupations, Business Education
Ana Mae Cantel; Eun Youp Rha – Journal of Information Literacy, 2025
This study examines a gap in Library and Information Science (LIS) education in the Philippines: the limited integration of practical, community-based learning within traditional Information Literacy (IL) courses. Conventional IL instruction often falls short in fostering the critical thinking, civic engagement, and real-world application of…
Descriptors: Foreign Countries, Library Science, Information Science Education, Service Learning
Sükran Toplu; Rabia Ekinci; Oguz Köklü – Journal of Pedagogical Research, 2025
This study examines how a data science learning module can be added to a middle school programming curriculum for gifted students. Six gifted students participated in a seven-week program focused on data science using Python programming. We conducted semi-structured interviews with the students' information technology teacher before and after the…
Descriptors: Foreign Countries, Middle School Students, Gifted, Gifted Education
Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
Laura Kathleen Pelletier – Online Submission, 2024
Colleges face growing pressures to maintain or enhance the quality of what they offer while being challenged to meet the needs of an increasingly diverse range of students. Staff in higher education face the challenge of supporting students to feel they belong and are valued. The co-creation of teaching and learning is one model in which we may be…
Descriptors: College Curriculum, Curriculum Development, Curriculum Implementation, Curriculum Design
Julia E. Calabrese; Nancy Butler Songer; Holly Cordner; Daniel Kalani Aina Jr. – Journal of Research in Innovative Teaching & Learning, 2025
Purpose: The authors designed a science and engineering curricular program that includes design features that promote student interest and motivation and examined teachers' and students' views on meaningfulness, motivation and interest. Design/methodology/approach: The research approach consisted of mixed methods, including content analyses and…
Descriptors: STEM Education, Curriculum Development, Innovation, Student Motivation
Nelson, Mark D.; Tarabochia, Dawn S. – Journal of School Counseling, 2020
One of the main contributions of school counselors is the development and designing of school counseling curriculum. Professional standards for the school counseling profession have been created to assist school counselors in the design process. The purpose of this article is to provide school counselors with a primer on designing school…
Descriptors: Curriculum Design, School Counseling, Counselor Training, Curriculum Development
Maureen E. Dunbar; Jacqueline J. Shade – HAPS Educator, 2024
Teaching introductory anatomy and physiology (A&P) requires a careful balance of conveying core content while at the same time fostering a deep interest in the subject matter. This is especially true in the laboratory where students are expected to not only master experimental procedures but also connect what they learn in the laboratory to…
Descriptors: Undergraduate Students, Anatomy, Physiology, Science Instruction
Brandy S. Bowman; Robert C. Rodier – ProQuest LLC, 2024
The research addresses how post-secondary education can enhance Black student participation in STEM fields, which historically lag behind their White counterparts. Through improvement science, the researchers test the effectiveness of providing scaffolded learning and awareness modules for faculty and staff to enhance curricular design efforts and…
Descriptors: Equal Education, Program Design, Postsecondary Education, STEM Education
Robert C. Rodier; Brandy S. Bowman – ProQuest LLC, 2024
The researchers believe that post-secondary education can provide a greater number of Black students with degrees in the fields of Science, Technology, Engineering, and Math (STEM). Using improvement science, this research aims to test whether providing scaffolded learning and awareness modules around success in STEM programs for faculty and staff…
Descriptors: Equal Education, Program Design, Postsecondary Education, STEM Education
Mystakidis, Stylianos; Besharat, Jeries; Papantzikos, George; Christopoulos, Athanasios; Stylios, Chrysostomos; Agorgianitis, Spiros; Tselentis, Dimitrios – Education Sciences, 2022
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automatic virtual environment (CAVE-VR) for elementary…
Descriptors: Curriculum Development, Curriculum Design, Curriculum Evaluation, Computer Simulation
Dolechek, Rachel; Lehenbauer, Kruti – Business and Professional Communication Quarterly, 2023
Institutions rely on career-ready competencies developed by the National Association of Colleges and Employers (NACE) to understand the nationwide job outlook and labor market trends. The purpose of this mixed-methods study is to inform a course redesign process in the business curriculum at a Midwestern university in the United States. Using an…
Descriptors: Curriculum Design, Curriculum Development, Employers, Employer Attitudes
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Huijgen, Tim; van de Grift, Wim; van Boxtel, Carla; Holthuis, Paul – Journal of Curriculum Studies, 2018
The aim of this explorative study was to develop and test a pedagogy aimed at promoting students' ability to perform historical contextualization. Teaching historical contextualization was conceptualized in terms of four pedagogical design principles: (1) making students aware of the consequences of a present-oriented perspective when examining…
Descriptors: Design Requirements, Pretests Posttests, History Instruction, Curriculum Development

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